Conclusion: Your dream won't come true.
Reputation: 28Honestly, I loled.
http://www.devmaster.net/forums/showthread.php?t=15140
HAH.
A 15 year old's gonna do all of that by himself? There's a reason almost zero MMOs are made by one person.
EDIT: This 15 year old also basically stole all of his ideas from Endless Ages, he even admits it. This guy is ELEVEN and has nothing to copy off of, he's going to design and code the game with some help from a couple OnRPG members.
Hey; I've been working on my game since I was 16; and though I'm not finished yet, but it's getting closer. There's no reason to not start early! And there's no reason to believe that a 15 year old, might not be able to pull something like it off, but it may take a while (for me, to the tune of about 6 years).
11, however, seems to me to be a little young to start up though; making graphical games generally requires math that you don't get introduced to until about Grade 9 (Trigonometry and the idea of the Cartesian plane, as well as algebra); and to be honest, even at 16, programming anything beyond a console window was pretty daunting.
In my opinion, if you're 11, I'd sit on the idea for a few years; maybe refine it a little by writing up a detailed storyline and feature list; or maybe do a small amount of programming in your spare time, aiming a bit lower, and making more simple games like tic-tac-toe, or if you're feeling really adventurous; 2-player human-human chess. Or maybe use some sort of graphical program like game maker, or somesuch. Beyond that; I'd wait until late high school before you really start anything like an MMORPG.