It's nice, but extremely overwhelming. Having to level every single class for efficiency seems like a pain in the ***.
It's nice, but extremely overwhelming. Having to level every single class for efficiency seems like a pain in the ***.
yes like quarry and it doesn't matter. so far 3rd instance is hardest me viiral and a random person ran it 7 times on last run we died 4 times due to changing attack pattern. you fight both bosses at same time in the dungeon(unlocks at lv 19). also run instances a few times you can get awards as drops they give a good stat boost and other effects.
just got to lvl 20, changed to a bard, gonna take a break for now.
LeagueofLegends-ChuckleButt
Reputation: 72Were the summoner classes if there going to copy final fantasy class system why they didnt add the summoner
Think you get licenses which are like passives that you add to the character to increase his stats from a certain class.
Also to like become a Templar you need to level a Cleric to 55 and a Warrior to 55 it seems.
I'll play tomorrow. Tired of RIFT, so let the generic grinding begin?!
Reputation: 116And so the Adventure Begins for Me! Deer >:O add me ingame
Reputation: 5uninstalled, lol after keep on dying at the first dungeon AND the respawn was miles away gg Portal Stone wins.
Reputation: 46
Reputation: 46I found Rift to be pretty boring. The idea was good but they should have kept adding new features to rifts for each zone. By the time I got to 46 or so I was absolutely sick of rifts and they were just an annoyance (not to mention they had dramatically reduced rewards removing that score system). Then I thought oh great, at 50, I get to do more rifts and instance grind, YAY! Not, I quit.
On topic, I tried the game out, I found it to be pretty cool. I liked the idea behind how classes work, kinda reminded me of Final Fantasy Tactics. The WASD is actually surprisingly fluid despite not being able to jump over a small fence, and for an anime game the environment visuals are quite impressive.
Reputation: 46