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Thread: All f2p games bad cuz of hosting companys?

  1. #1
    Sandman's Slave Reputation: 245
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    There are a few good companies, but most have to use these sleazy money grabbing tactics to keep their game afloat. This is why I hate this f2p fad going on.. I wish the mmo playing community would stop being stupid and shell over 15$ a month for their games instead of 100$ a month on ''f2p'' games.

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    Manic's Maniacal Machine Reputation: 134
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    The developers are to blame most of the time. F2P games, especially Korean ones tend to be exactly the same, providing no innovation and pretty much as little content as possible for it to make as much money as possible. Most of the time, it's hard to tell F2P MMORPGs apart due to their constantly cloning art style and combat.

    Keep in mind that these games are aimed for the eastern market, that for some reason, enjoy constantly grinding with disgusting lack of quests/content/etc.

    For those who play P2P MMOs, they would never really go back to F2P ones, because they've already realised the quality of product they were getting.

    This is also why most of the Eastern games arrive too late or never in the west.

    EDIT: I'm gonna write some more because I've realised I have more time on my hands than expected and this subject really is bugging me.

    Once an MMORPG goes "F2P" or is already released as F2P, companies tend to make you feel like a second class player. Either taking content or forcing you to grind in order for you to enjoy it. For example Age Of Conan, in my opinion has a disgusting attitude towards the F2P market. I've already disliked Funcom for scamming their customers into buying a half baked piece of shit. Before release, they only showed content from 1 to 20, and even the "beta" had only access to levels 1 to 20. Thus, making the customer think that it was like that throughout. But after 20, you have pretty much NO more voice acting and lack more and more quests. This was when it was P2P, now with F2P, they provide insane restrictions on the already LIMITED content they offer. It's just insane how people actually go for this thinking that it's cheaper and don't need to spend more money, when in actual fact, in order to enjoy yourself as much as you would in a P2P standard MMORPG, you have to dish out, monthly, double what you would pay monthly for a AAA tittle.

    EDIT2: Also, don't get me ****ing started on items that expire after purchase. That shit's out-****ing-rageous.

  3. #3
    Bladin's Sword Sharpener Reputation: 47

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    Mmo's that are published by other companies are in the vast majority crap, imo the only decent few f2p mmo's are the ones made and published by the same company...but even then not all of these are decent :P

  4. #4
    Bongo Crazy Kong Reputation: 15

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    an example of bad f2p company:
    I had a problem with WoW, submitted a ticket, personal response from their support on the 3rd day solved my problem.
    I also had a problem with Vindictus, submitted a ticket.... more than a month ago, I did receive a few emails but they are all automated responses saying they are too busy.

  5. #5
    HopeDagger's Henchman Reputation: 23
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    f2p games create a completely artificial environment where you are only given the illusion that your gameplay matters. I fact your gameplay in these games is not a determinant of your success, instead the amount of money you are willing to spend determines your success. If you want to remain competitive you have to spend money, upwards of $100 a month in games like Allods or Runes of Magic.

    The economy in these games are also artificial, in some games (again like Allods and Runes of Magic) where cash shop items give a significant advantage and are very desirable, people can essentially buy gold (by selling cash shop items for ingame currency). When cash shop items are not tradeable (as is the case with Dragon Nest), then third party companies can take advantage of this fact by selling gold illegally (the gold in this case is acquired through unscrupulous means, i.e. botting or hacking accounts).

    Third party companies cannot benefit in games where cash shop items are tradeable because they have to compete with the game company, and the game company will always win. This is why you don't see many bots or gold sellers in games like Allods, Runes of Magic or Ether Saga.
    -----------------

    That said, f2p games still have a future, but the future is in Arena PvP games which do not give any purchasable advantages. If you want to be competitive in a f2p mmorpg be prepared to spend money.

  6. #6
    OnRPG Elite Member! Reputation: 235
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    Quote Originally Posted by marcipaans View Post
    Interaction with community in-game is just so important and nobody seems to understand it. Is it really that hard to make some events every weekend?
    This so damn much, ironically enough t3fun is the only publisher I've seen where the GMs seem to acknowledge and play the game.

  7. #7
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    This is something hard to discuss about. Sometimes it's the developer's fault, sometimes the publisher's fault, and sometimes the final product itself (the game) is the one at fault.

    Personally, a good interaction between the three, is something very desirable for the gaming community.

  8. #8
    Ride em’ Yoshi Reputation: 15

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    to answer the original question ... it depends. the developers have a lot of say but so does the publisher. most of the games played as a f2p are ports and we have no say in how its made. putting aside the actual game, you have to think about the company treats its players. i have seen lies, deception, unfair bannings ... did i miss anything? the worst thing is communication. a lot of them don't connect with the players.

    previous replies mentioned p2p to f2p titles. i don't really consider them f2p. they are freemium titles. they are mostly endless trial versions aka restricted content, subpar gameplay experience. the ONLY company that is worth playing that route are the turbine games, less so for lotro. they PAY you to play, and they do good job providing a community for paying players.

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    HopeDagger's Henchman Reputation: 23
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    The problem is that game companies don't look at just profit. if they were looking at just profit they wouldn't be so money grubbing. A cash shop with only cosmetic items would generate a profit, i.e the nominal expenses to run the game would be lower than the money being generated by the game.

    Instead game company share holders look at profit-per-person-playing. In a f2p game, if they had only cosmetic items in the item shop the profit-per-person-playing would be low since a large proportion of people would ignore the item shop.

  10. #10
    SuperKenshin's Servent Reputation: 29
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    its only the western company do bad because of greed.

  11. #11
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    Quote Originally Posted by LLRMPH View Post
    its only the western company do bad because of greed.
    The Asians as well, not so much of Korea though.

    SEA and China GMs are atrocious, used to be a GM at one and the company asks GMs not to interact with players ingame and in forums too much.

    Pure win.

  12. #12
    Marios's Mustache Wax Reputation: 10

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    I used to play Kalonline. It was the only f2p game i've played.

    It was an mmorpg released by a korean company in 2004. feb for korean costumers.
    It was under the hands of netmarble. 2004 december it was released for international players by the developers itself, independent from a hosting company.

    The GM's in kalonline were korean developers. Very bad english, but they actually helped you and answered your tickets within 10min-24 hours.

    To the cash shop:
    It was just an option. 30% more exp, dying without exp loss etc.
    But you could perfectly play without paying. Also you had a monthly cash shop limit, so the economy wasn't ruined. Overall, well done by the dev's.

    That's exactly why i asked about gpotato etc. It's totally new for me. I see lots of people blaming the "middlemans". Maybe they think the hosting company is the developer?

    So are the "middlemans" that ruin games or the developers, if we take a well organised game with much content, nice gameplay for an example?

    I'm currently waiting for Luvinia and Moonlight online. But i'm scared even to start playing.

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