Arrogance is law.
Anyways, I wrote up a bit a while back about my experience with this game. I played in CB and a bit in to OB.
Alright game with fun combat and good PvP. Combat - PvP especially is very reliant on the 'OP class' and the 'best build', which has little variety. Moreso than anything, it is reliant on gear. As I said in the above quote, a +10 weapon is around 250-300% the damage of a +0 weapon. It's ****ing insanity.
Think about it like this:
Spend hundreds of dollars to get full +10 and be able to roll anyone who hasn't spent as much as you in the cash shop.
OR
Spend little to nothing in the cash shop and get killed in less than 5 hits by a 14 year old with a rich dad, whilst being able to not even get him down by 10% HP.
Similar 'laws' apply in group PvP as well.
Also, the content. There isn't a lot. There is a large amount of grinding after level 38 or so (last I remember, it's been a while), and that is partially due to the fact that there are very little quests for a lot of the levels after that. It may seem like it has more content, or at least gameplay hours, because of all the grinding. But to anyone who isn't a grind-a-holic, or to someone who plainly pays attention to where they have been in a game - it's not a lot of content. Less than 20 maps if I remember correctly. Not a massive amount of quests, especially later on.
The game is good at the start. That's where it drags you in. Then you start getting more competitive as you get higher level, and it gets more grindy, and the +10'ers come out to play, etc etc.
Although there wasn't much of a problem when I was playing (around the start of the open beta), it is very possible to use a good chunk of $$ to ***** out a character in this game (all rare items +10'd). Easy win for lower tier battlefields.
Good luck with it nonetheless. I, personally, don't have many problems with GPotato as a game publisher - at least in comparison to other F2P game publishers.
These days, most publisher companies who grab random games from Korea/Japan/China and translate them expect to make a lot of money. They pick games that they think will attract a big player base and that have a cash shop that keeps people coming back.
Most of them do this, and thus you can no longer judge a F2P game publisher by how "overpowered" the cash shop is. They all are. You have to look at other aspects. For example:
-How is the customer service? How available and active are the GMs? Both generally around in game, and available for support.
-How often do they have events? Are they simple +50% EXP events, or are they GM-run events? GM-run events take much more time to coordinate and put together, so if they are being done (i.e. GMs are ingame while doing the event), then that is indeed a good sign. This also goes with the above question.
-How are the cash shop prices? (Some games you can spend $50/month and be fine, others you may have to spend $5000/character to stay competitive)
-How important do they portray integrity? (In other words, not lie. Whether this includes stuff in announcements they do/don't do, or just if they say that a maintenance will be 10 hours maximum and then extend it 5x *cough*Nexon*cough*.)
-How often do their games get patches(Once a month? Once every 6 months? Never? Of course, the size(content/etc) of the average game patch also matters here.)
-How many games has that company had that they have shut down? Have they been around for 6 or 8 years, but already have had more games shut down than they currently have running? Probably not a good sign.
This is how I judge F2P game publishers.