It sounds interesting. I have some questions:

1. Does a single player control one character (as in WoW) or multiple characters (as in Starcraft)?
2. I'm assuming that a player in one world can trade items with a player in a different world. Is that correct? In other words, players don't have to be right next to each other to trade?
3. Are the game worlds 3d or 2d?
4. Do armies consist entirely of player controlled characters?
5. I'm assuming that each player in a "team" would generally want to stick to being in one world. For example, if a team had 4 players, then maybe the first guy is always in world #4, the 2nd guy is always in world #9, and the 3rd guy is always in world #2. Maybe the 4th guy would also be in world #2, doing things together with the 3rd guy. Is that the intent?
6. Would there be a maximum number of players a team could have?

I like the idea of 100s of teams all jockeying for the high rankings on a highscore chart. For example, if teams #5 and #7 have exhausted their resources fighting each other, then team #4's army could swoop in and heavily damage team #5. Meanwhile, team #9 could swoop in to attack one of team #4's cities, since that city's army is away fighting team #5. I see all sorts of possibilites for counter-attacks, counter-counter-attacks, and creative attacking and defense strategies.

If eternal round is used, I like the idea of logging off at 10 PM to go to sleep, and then when I wake up at 8 AM, logging in to see what happened overnight. Was my team attacked? Were any of my teammates online fighting battles while I slept?

Which brings me to another question... would my team's empire be able to somewhat defend itself from others' attacks even if nobody on my team was online (like if it was 4 AM)? For example, maybe some forts would have automated missile turrets like in Starcraft.

I hope I understood things correctly. Your game sounds like it has a lot of potential to be very interesting.