Quote Originally Posted by altarofscience View Post
The goals of the game are either extended round, where one group of players must conquer all the worlds, or eternal round where its too difficult for players to enforce their will because the leader characters can't travel to worlds and must rely on subordinates to rule those worlds for them.
This won't happen because of multi-accounting bypassing this rule, just limiting the regular players.

Quote Originally Posted by altarofscience View Post
Because trying to expand to a new world is risky, what if your leader defects to another faction or just to found his own empire, power players on old worlds may be hesistant to invest,
I don't understand. You are paying players to make your military?

Quote Originally Posted by altarofscience View Post
The game involves a complex crafting system which is integral to gameplay since you cannot buy items from npcs. Further monsters drop only crafting materials and not gold or items.
I take this for-granted nowadays in MMOs, but of course crafting is a good idea. You can't have an in-depth player-driven economy without one.

Sorry... If you want a text-based strategy game play Galactic Fleets or Cosmic Supremacy or GoKriDa (someone made a remake; don't have time to look it up) or Renaissance Kingdoms.