
Originally Posted by
Phenoca
This won't happen because of multi-accounting bypassing this rule, just limiting the regular players.
i have many controls for multi accounting. and players who multi will run into problems not being able to play enough on both accounts. it will not be a huge problem in my opinion.
I don't understand. You are paying players to make your military?
because a single character cant get to every world, if he is denied access to a world, he has to finance a vassal to run it for him.
I take this for-granted nowadays in MMOs, but of course crafting is a good idea. You can't have an in-depth player-driven economy without one.
i dont understand this comment. most mmos have loot drops of gold and items. my crafting is more complex than a big time mmo, even vanguard or swg.
Sorry... If you want a text-based strategy game play Galactic Fleets or Cosmic Supremacy or GoKriDa (someone made a remake; don't have time to look it up) or Renaissance Kingdoms.
cosmic supremacy and gal fleets blow. i have the code already for a superior space based browser game but i like my current project more. also space browser games generally dont have crafting. just boring linear tech trees.