Ok.
And are there systems in place to tax the vassal?
Good. I'll have fun researching the crafting-trees and materials wiki. This is a big part of every RPG I play longterm.
My bad. I thought you were doing a text-based browsergame and was listing-off Persistent Browser Based Strategy Games (PBBSGs) that had various degrees of success. I can no longer say "this feature is unique", because every innovative-idea shows up somewhere else, regardless of whether you thought of it yourself. I've been proven wrong on this opinion several times, but it still gives me the grounds for total skepticism when somebody says "our game is different". I used to play Cosmic Supremacy and Galactic Fleets committedly.
If you can framework a good crafting-system then you can build a solid gameplay appeal. There are many tech-tree systems which I do not find boring. Unfortunately, my favorites are not browser-based. I tend that sci-fi games tend to have better crafting and PvP systems, but as I've said, I take crafting for-granted because it is already a mainstream feature. I was really looking-forward to the crafting system in Tribonia![]()






