Quote Originally Posted by altarofscience View Post
i have many controls for multi accounting. and players who multi will run into problems not being able to play enough on both accounts. it will not be a huge problem in my opinion.
Ok.

Quote Originally Posted by altarofscience View Post
because a single character cant get to every world, if he is denied access to a world, he has to finance a vassal to run it for him.
And are there systems in place to tax the vassal?

Quote Originally Posted by altarofscience View Post
i dont understand this comment. most mmos have loot drops of gold and items. my crafting is more complex than a big time mmo, even vanguard or swg.
Good. I'll have fun researching the crafting-trees and materials wiki. This is a big part of every RPG I play longterm.

Quote Originally Posted by altarofscience View Post
cosmic supremacy and gal fleets blow. i have the code already for a superior space based browser game but i like my current project more.
My bad. I thought you were doing a text-based browsergame and was listing-off Persistent Browser Based Strategy Games (PBBSGs) that had various degrees of success. I can no longer say "this feature is unique", because every innovative-idea shows up somewhere else, regardless of whether you thought of it yourself. I've been proven wrong on this opinion several times, but it still gives me the grounds for total skepticism when somebody says "our game is different". I used to play Cosmic Supremacy and Galactic Fleets committedly.

Quote Originally Posted by altarofscience View Post
also space browser games generally dont have crafting. just boring linear tech trees.
If you can framework a good crafting-system then you can build a solid gameplay appeal. There are many tech-tree systems which I do not find boring. Unfortunately, my favorites are not browser-based. I tend that sci-fi games tend to have better crafting and PvP systems, but as I've said, I take crafting for-granted because it is already a mainstream feature. I was really looking-forward to the crafting system in Tribonia