It sounds interesting. I have some questions:
1. Does a single player control one character (as in WoW) or multiple characters (as in Starcraft)?
its a text based rpg, because its too time and money intensive for one person who is poor to make a real wow style mmorpg. players have one character. however for work in mines and shops and farms and such they can hire npc workers who do a minimal amount of gathering. they can post wages for players to mine which is sort of like quests in other games, but no npcs. they can also assign quests i guess.
2. I'm assuming that a player in one world can trade items with a player in a different world. Is that correct? In other words, players don't have to be right next to each other to trade?
trading is area specific but you can buy shops to sell items in with npc shopkeepers
3. Are the game worlds 3d or 2d?
text based with a world map
4. Do armies consist entirely of player controlled characters?
players can hire npc npc guards for specific buildings. this costs a fair bit but prevents low levels from taking your buildings or items. groups of players in towns or guilds of various kinds can higher militia, which is basically a large group of guards. a few different wage payment options for them. powerful players may or may not have the option to make area based guard post type guards which protect all buildings players items in a given area. still have to balance. typically a player character is significantly more powerful than a single npc guard. players may or may not be able to use spells enchantments or monster summons to guard their buildings/fields/items
5. I'm assuming that each player in a "team" would generally want to stick to being in one world. For example, if a team had 4 players, then maybe the first guy is always in world #4, the 2nd guy is always in world #9, and the 3rd guy is always in world #2. Maybe the 4th guy would also be in world #2, doing things together with the 3rd guy. Is that the intent?
players start out in one world, it takes high level characters to open gates. there may or may not be multiple starting worlds. generally high level players would have significant restrictions on using gates. that forces them to vassalize players who can more easily travel to other worlds.
6. Would there be a maximum number of players a team could have?
No.
I like the idea of 100s of teams all jockeying for the high rankings on a highscore chart. For example, if teams #5 and #7 have exhausted their resources fighting each other, then team #4's army could swoop in and heavily damage team #5. Meanwhile, team #9 could swoop in to attack one of team #4's cities, since that city's army is away fighting team #5. I see all sorts of possibilites for counter-attacks, counter-counter-attacks, and creative attacking and defense strategies.
yes i want access to other worlds or intra world combat to have great rewards but also great risks
If eternal round is used, I like the idea of logging off at 10 PM to go to sleep, and then when I wake up at 8 AM, logging in to see what happened overnight. Was my team attacked? Were any of my teammates online fighting battles while I slept?
Which brings me to another question... would my team's empire be able to somewhat defend itself from others' attacks even if nobody on my team was online (like if it was 4 AM)? For example, maybe some forts would have automated missile turrets like in Starcraft.
player characters remain in their last location while logged off. you can use various methods as listed earlier in my response to defend things while you arent there.
I hope I understood things correctly. Your game sounds like it has a lot of potential to be very interesting.
