Quote Originally Posted by Karuvatto View Post
I just think its wide attack range and speed is over powered for its number of hits. I would say 4 hits to kill someone, without the possibility to combo them in under a second.

I found it majorly hard to get away from any sword user, and they always managed to catch up. Even when I was using the Handgun.
It doesn't help that dashing isn't sensitive to me; I still stand by the game isn't fluent, there's a lot of delay and cooldowns for things, which I would assume is for game balance-- But when I fire a weapon, dash to the side and want to dash away when I turn around, I should be able to do that. Not have to wait a second for it to. I found it equally hard as well when I jumped off of walls.

I suppose this game isn't for me, and so I'll probably not touch it now that I've had a thorough play of it to make my own judgements of how I thought it was. It's a great game, but I find the Speed pace and high cooldown/delays to be very annoying. It could just be because I'm a Speed Junky and GunZ is more faster than S4 though.
In GunZ I found I can live up to a whopping 10 minutes against a team of 3 players; While in S4 League I couldn't take on 2 without dying under 30 seconds. Everyone runs too slow, so it's easy to hit people. Even when doing Fade Steps and such.
GunZ is faster and the battles last longer. If you could combine GunZ's speed/glitches/system with S4 League's Graphics, Skills, Weapons then it'd be a pretty sweet game *drool*

But unfortunately to that, Speed and Endurance over ride Style and Variety to me. GunZ is mai 3PS.
I have no problem with doing both turning while dashing and doing 1v2 or 1v3 even without fade-step or shield-cancel (though it depends on how skilled the others are, too; if all three are great players i'm obviously going to be creamed). I guess it just depends on how you press the keys. You can always cancel your dash half-way as well and dash away like that :P