If this is not the right section, when you move it please PM me?
So for pure fun why don't we each create our own personal MMORPG class? For the sake of maths and adding more than just the text visuals we will use a basic skeleton for the skill set stuff. Not required if you wanna be flashy, but some of us prefer to see some statistics on top of it all.

Base HP/MP: 100 > increase by 15 HP for each level. Bosses get +300 HP on top of their current level. Players follow this same rule. MP can be chosen to increase instead of HP for players, Mobs have infinite MP.
All stats are fixed. So they will not be calculated into skills.
All attacks will do X% of damage instead of raw numbers. Ranged attacks do 50% less damage if close-range/150% at long range. Magic Attacks do 75% damage at close range/125% at long range. Physical (close range made attacks) deal 100% damage regardless of range.
Weakness Chart: Ranged > Magical > Physical > Ranged. Classes weak to a class type receive 25% more damage if hit.
There are no elements.
Standard Buff and debuff is 15 seconds.


So get creating o.o, Elements are only for flashiness.

I'd probably create an Ice Swordmage. (More details if people actually post xD; I don't wanna get into this and find out it's against the rules or something).