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Thread: Spawn System and Battle System in MMORPG

  1. #1
    OnRPG Elite Member! Reputation: 139
    Rya.Reisender's Avatar
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    Default Spawn System and Battle System in MMORPG

    Originally a reply in an Eden Eternal thread, but I think this deserves its own thread. Also for me to have a reference in case someone asks me again.

    This thread is about discussing the following two questions:
    1) How would you like your monsters to respawn?
    2) What would you like to see as a new battle system?

    My replies:

    1)
    - local but with high respawn time (>2 minutes)
    - local but quest-driven spawning (for example the termites only spawn if a player is around that has the "Free the land from the termite plague" quest active)
    - event-driven spawning (there will be certain timed events that cause monsters to spawn in the area determined for the event)
    - half-local (they will spawn in one of various possible locations far away of each other, if it's killed it will respawn in another one of them)
    - area-wide random (if you kill a monster in an area, it will respawn on a random position of that area)
    - map-wide random (if you kill a monster, it will respawn on a random position of the whole map)
    - server-wide random (if you kill a monster, it respawns on a completely random location, viable for special event monsters or in MMORPG that don't have the concept of leveling)
    - local spawning without respawning (often used for instances)

    Example: Ragnarok Online (map-wide random and local high time combined)

    2)
    - round-based battle systems but without you playing multiple characters, suitable for party play
    - separate battle systems that use a real-time battle system

    Example: Tales of Eternia Online (closed)
    YouTube - ‪Tales of Eternia Online: Warrior‬‏

  2. #2
    Sun? What Sun? Reputation: 32
    Gerberos's Avatar
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    Default

    That monsters don't spawn when a player is around, forcing you to move.

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