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Thread: Age of Wushu vs TERA online

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    Default Age of Wushu vs TERA online

    Age of Wushu vs TERA online




    Some ppl will say totaly Different Games,thats true but both are Asian Games


    Age of Wushu got Unique gameplay,Nice Grpahics,Nice Music,Lots os Stuf to do (Sandbox)

    Tera ,Stuning graphic,Non Target gameplay,ummM ?


    Both Games Will Launch in Februar so lets Discuse about Tham


    VS


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    Thread is not about AoW vs Tera. Its obvious the thread starter's in love with AoW, and why no one is able to respond with any negativity towards AoW.... Just imo

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    ill compare the 1 aspect that matters the most for me in games.. combat

    Age of Wulin - cluncky as hell and unfun
    Tera - great action based combat

    /thread

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    Quote Originally Posted by the420kid View Post
    ill compare the 1 aspect that matters the most for me in games.. combat

    Age of Wulin - cluncky as hell and unfun
    Tera - great action based combat

    /thread
    whats clunky in AOW show a video

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    Apples and Oranges are both round Mike. Tera and Age of Wushu are both online games going free in February. My work here is done.
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    Quote Originally Posted by Senseos View Post
    whats clunky in AOW show a video
    wtf would you need a video for play the game and you will see how bad the combat is. Age of wulin is a huge disappointment to martial arts mmorpg fans. I can remember a few years ago playing 9d and everyone was saying how age of wulin was going to be the new martial arts mmorpg for all of us to love and enjoy but its a total flop. Bad engine bad combat, couldn't even get past 30 mins of playtime. Sure you can run on water like a kung-fu movie but not amount of cool skills can make a bad game playable imo

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    ok im the only1 that like the grphic in AOW
    and yea keep Playing RO1 :P


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    It really depends on what type of game the player enjoys.

    Threads like this should be closed right away IMO.

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    Quote Originally Posted by Pwarp View Post
    It really depends on what type of game the player enjoys.

    Threads like this should be closed right away IMO.
    I Generally dont planed to Compare the games,just to Discuse the + and - of both Games bec both start in Februar and some ppl dont know all things about the game

    OFC most here dont like AOW ....

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    Quote Originally Posted by Senseos View Post
    I Generally dont planed to Compare the games,just to Discuse the + and - of both Games bec both start in Februar and some ppl dont know all things about the game

    OFC most here dont like AOW ....
    Well there's going to be a positive and negative side with anyone discussing a game especially if one person likes x game and the other likes y game. It always ends up being a big long debate with people trying to defend the game they like more. Ya know what I mean?

    If there was a game that had all positives and no negatives and everyone agreed then we would all be playing that. :P

    Just like how some people like action combat and some prefer the more tactical type combat. It's just an endless debate which (usually) turns into an argument.

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    Quote Originally Posted by DizzyPW View Post
    Apples and Oranges are both round Mike. Tera and Age of Wushu are both online games going free in February. My work here is done.
    The one post that makes sense in the thread.

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    Tera is like a million galaxy above Age of Bushoes, i can't believe you compare a pretty game with a garbage game!

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    hey OP, why the hell you post this when all your follow up posts are basically you defending AOW. It seems like you already answered your own question and are biased to play AOW. There is no point in trying to convince you when you keep just defending.

    Each game targets a different type of gamer. only thing that is related is they are both MMORPGS.

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    Quote Originally Posted by Mikedot View Post
    This is the biggest Apples to Oranges comparison I've ever seen.
    They ARE totally different games, sir.

    One is a theme park. The other is a semi-sandbox.
    One is action-based. The other is active tab-targeting.
    And plenty of other things...

    Way too different for a showdown comparison.
    Hit it on the head. I've been seeing a lot of comparisons lately and it seems non-sensible at this point.

    Quote Originally Posted by Senseos View Post
    Age of Wushu vs TERA online




    Some ppl will say totaly Different Games,thats true but both are Asian Games


    Age of Wushu got Unique gameplay,Nice Grpahics,Nice Music,Lots os Stuf to do (Sandbox)

    Tera ,Stuning graphic,Non Target gameplay,ummM ?


    Both Games Will Launch in Februar so lets Discuse about Tham


    VS

    Did you read your biased post before you posted it.

    If you're going to hype a game don't gotta put down another.

    When you do that, No one tends to side with you man.

    Age of Wushu coming on out, A asian inspired sandbox. I'm already interested just saying it
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    LOL c9 pvp/fast-paced is way better than AOW....

    plus it's closed beta and wants 20$? nothx eww

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    Quote Originally Posted by monkuar View Post
    LOL c9 pvp/fast-paced is way better than AOW....

    plus it's closed beta and wants 20$? nothx eww
    C9 happens not to be a sand box also. You understand you just did what he did, right?


    TBH I haven't ever played a sand box and an Asian inspired one seems interesting. If I didn't love TERA I'd play it for sure.
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    What even constitutes a sandbox in an MMO? AOW is basically the same as any other MMO out there. No leveling up? Theres a shitload of leveling up in this game. Training tier 1 internal skill to unlock tier 2, etc. Getting other school's internal skills and skillset which you can't even use effectively and then to level them up later. How do you level them up? You afk by a sacred place within your school, only to get griefed by your own school. Want to start a training session that you can only do 2x a day to only increase a lvl 20 internal cultivation by 10% to the next level? Oh wait, you're getting griefed again. Restrictions on leveling up everyday skills like gathering, mining, blacksmithing, etc? There is absolutely nothing unique in this game. PVP is horrendous and severely imbalanced (Roll a Royal Guard, use chain skills from miles away to lock down, ???, profit). Movements and animations are clunky as hell, skills don't even land even when you're in front of them and they're not even parrying despite being an auto-locked combat.

    Oh yeah, not to mention this game is severely P2W in China, and don't think it will not reach the US versions, it will.

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    imo tera if you like high quality PVE and instances and such

    AOW for pvp

    obviously i like AOW better even though i haven't played since CBT1, im still not sure if ill play in february yet, i really like the game though

    i enjoyed AOW so much even though the PVE was a little boring but i enjoyed watching my character grow stronger and doing pvp each day also the daily and weekly events where fun (and it was fun learning how to fight different match up vs my character like that dude above saying Royal guard is a insta win isn't true you just need more practice to time things out, the chain only has so many skills you can predict things based on their global cooldowns to help you get in close, also ping is a big deal unfortunately)

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    Can't comment on the P2W, as it is entirely possible. At this point I would say it isn't. The reason it is considered semi-sandbox, or to have sandbox-like elements is because of the life skills, territory control and guild bases. Mostly the territory control and guild bases, in my opinion. There is a grind, and there are levels, but not in the way that 'traditional' MMO's do it. I've never AFKed yet in the game, and I've had no problem keeping up with everyone else as long as I make sure I keep my exp pull at a decent level (which means doing spy missions once or twice a day, I usually only do it once). I even have a lot of my main abilities around 4 or 5. I haven't logged in for a bout a week, and before that I got on every other day or so for a bout 15min for about 2 weeks. Currently at 33 Internals. I haven't received the second Shaolin internal, as last I heard it was not available.

    Edit: I say there is a grind in the above, but I want to stress that it is not your traditional grind. In other games, a grind would be considered having to do a lot of reptitive quest or killing an uncountable number of monsters. In Age of Wushu there isn't any of that. You will do a few missions (or more if you want) to maintain a pull of experience for conversion in to cultivation points. You can then use various methods (passive and active) to use these points to raise your ability levels. You can do this quite leisurely and be a bit behind the hardcore players, maybe 3-5 levels, or do it 'hardcore' and make it a chore for yourself to be 3-5 levels above most everyone else.

    As for being griefed by your own school, what school are you? I've never been griefed by my own school as Shaolin. But that's part of the reason the game is neat, I think. Each school can be vastly different in community. Also as a Shaolin, it is difficult, but I can stop Royal Guards. I will say that some schools have it easy when it comes to combat (RG being one of them), but from what I've seen, a bit of practice (fight with your guild or something) and you will be able to learn how to deal with other schools. Sucks if you have found things to be different, but that's how I've seen it go from my experience.

    Even in the 30's, I usually get at least 75% increase in cultivation points towards a skill from Team Practice. So I'm not sure what you mean by 10% increase at 20. Perhaps you are playing as a free player? I've only played as VIP so maybe it's different. I've never played the game enough to notice a problem with the restrictions on life skills, but I know a lot of people have issues with it. I agree that should be changed.

    I would say there is a lot of unique things about the game, but perhaps it's just a matter of perspective. I would say the farming system is unique, their take on leveling and skill system is something I found to be unique, the combat system seemed to be unique, too. Of course, in theory, it is just a more advance and elaborate form of rock-paper-scissors. Speaking of combat, I've enjoyed it thoroughly. The only reason I play the game is because of how enjoyable the combat has been. I've stopped myself from playing so I wont be burnt out when it is actually released and further contest is made available.

    Movement animations I did not find to be clunky at all. The only clunkyness I found during movement was that sometimes you will be stopped by edges that make no sense, and to get past them you have to jump straight up and then move while in the air, as you can't just run and jump (unless you jump from a far enough distance... hard to explain unless you've experienced it).


    As I've gotten more experience with combat, and this is something I had realized while writing my review, ping (at least that's my theory) can cause some weird bugginess in combat. Such as abilities failing to go off (it's infuriating when I use my stun and it doesn't go off), or people getting their abilities off before you, even tho you spam the ability key at an insane rate. Fortunately, this only happened in maybe one in every twenty fights. Generally, I am able to beat most people I come across, especially while doing spy missions (I love punching people off cliffs so much, which is why I love the bases that have high cliffs on them, such as tang and emei, wanderer's valley, etc...).

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    Quote Originally Posted by luxC View Post
    When I tried the warrior class(the one that has dual-swords), I couldn't even move and attack? that ruined the experience for me.. action my a**.
    so you want to be able to move around and swing two swords at the same time? That would kinda make Sorc and Archer useless that needs to stand still to do thier attacks.
    Warriors got the most mobility in the game and takes the most time to learn. I guess you played like 5 levels since it sounds that you have no clue whats going on..
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    Quote Originally Posted by Xyphroz View Post
    The fact that you mentioned level plays a big role in PVP really shows how little you know about the game. Real PVP doesn't happen until endgame. Declaring yourself an outlaw when you're leveling up is just for fun and giggles, especially if you're leveling up with a friend and you just go and gank a poor soul that's trying to level up as well. I don't blame you though. The game is heavily RNG based and getting to endgame PVP is pretty hard on its own already. But, as soon as you hit the minimum requirement, then its a whole new story if you got the skills to hold up.
    your right i have not played tera except a bit in the NA beta, and from what i saw on streams and videos

    you did a good job explaining endgame gear though and made it sound pretty reasonable to at least attempt to get gear for endgame pvp

    i don't know if ill like tera or not but i may give it another shot when it goes f2p (if im not on age of wushu)

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