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Thread: Do I really need to be leet?

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    Default Do I really need to be leet?

    TL;DR

    but I will be quoting this:

    Quote Originally Posted by some dude on the other side of town
    Ahem, ----------- Just because a dragon attacks the town, do I really need to fight it? Is fighting really the only path for mmorpgs? Can I not play a smith or simply prance about with my lute singing everyone else's praises? I just have to wonder why it is that I personally have to fight, to save the world, cant someone else do it? And why can't we decide the worlds not worth saving, to side with whatever master of darkness is currently doomed to fall at the hands of the "heroes". Evil never wins, because winners are always just, not because evil always loses. Just because I live in a fantasy world full of dangers, do I have to be someone special, can't I just be some guy who did what he felt like. Even if I had the skills, weapons or could simply smash those werewolves to death with my fists, does it really fall to me...am I an individual, a person, or am I a train...? Do you think the same?

    I would like to make it clear that antihero is supposed to mean opposition, as in opposed to the hero. Slight wording mistake on my part. This thread simply wants to know how people would like to play. Your vote in no way says you only wish to play a single role, it's just the path you most enjoy. All of the above was not an answer for the sake of defining more specific interests, not because it's not a valid way to enjoy virtual life. Ask as many questions as you wish.
    What self chosen path would you find most enjoyable, had you had the choice?
    (o) Epic hero like everyone else, Save the world, combat level max
    (o) Epic anti hero like many other, doom the world, combat level max
    (o) One of many, soldier in an army, do your duties justly
    (o) Maker, creator, builder of things, trade with others, refine your art
    (o) Adventurer, explorer, just run about the place, maybe be a bard.
    (o) Scholar, learner, knowledge is your power
    (o) Simply chatter to all others, meet your friends and such.
    (o) Not so mighty, just so so, but your skills are your own
    (o) Villager, with a home, maybe even someone to share it as children grow
    (o) I earned my place, among the masses, I am truly singular through my own effort and skill, unique title/position

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    This thread really caught my attention and I'd like to know what OnRPG feels about this.

    (o) Maker, creator, builder of things, trade with others, refine your art
    Things like real things, a cool mount, a chimney, a furniture. Weapons, cooking pots. I think this will be awesome

    (o) Adventurer, explorer, just run about the place, maybe be a bard.
    This is the main reason why I hate linear quests. It feels so limited, so restricted. My in-game hobby includes spamming the print screen button so I guess this one is perfect for me.

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    Most likely maker more than anything. I'm a huge sucker for being able to play a blacksmith role in some games. Thats why I enjoyed LO for the short times I played it.

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    I'd rather be adventurer or one of many soldiers. In an MMO setting that seems to work better. Otherwise it's like I am the chosen one, but so are the other hundred guys over there. Also I think when the story is focused on the group it is easier to not just be out there for yourself. Like there is a common goal for everyone. It feels like a race or something if its the other way.

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    Quote Originally Posted by Chiyeon View Post
    TL;DR

    but I will be quoting this:



    What self chosen path would you find most enjoyable, had you had the choice?
    (o) Epic hero like everyone else, Save the world, combat level max
    (o) Villager, with a home, maybe even someone to share it as children grow
    (o) I earned my place, among the masses, I am truly singular through my own effort and skill, unique title/position
    Now if we throw these all together, You got me.

    I'm willing to be a hero, but not the center of attention. Think of me as a best friend to such a hero, one that helps him jump over hurls. I will eventually settle down with one of the hero's group members. Bear children, and become the village elder. I will be the one who protect all over myself.

    I don't have to motivation to be a hero, I lack faith in society to push myself the extra mile. I'm better at helping others then helping my self.

    SO I CHOOSE THE TRUE SIDE KICK.

    Edit: We're supposed to me talking about mmos, so Co guild leader is fine with me. I like being high enough to make a change when necessary. I'm going to go a head and use sword art online, I would be Agil. I'll make it to the end with everybody, then be the one to hold a WE WON Party. I like adventure, but settling down after one is always the best.
    Quote Originally Posted by Your average commentor
    If she has anime flu, she will die.
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    Quote Originally Posted by Jermatoo View Post
    Most likely maker more than anything. I'm a huge sucker for being able to play a blacksmith role in some games. Thats why I enjoyed LO for the short times I played it.
    LO is?

    yeah. Actually that SAO is really a good reference for different paths on a game. They should make one. SAO NOW.
    Some were villagers and pure black smith.

    but while im busy waiting for a diverse game, I miss making my own character build just like that of RO, most of the games now are too restrictive (just having a skill tree and skill points)

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    Quote Originally Posted by wyruz View Post
    not quite..... true that they were blacksmiths only but it was rather for the reason of them being non-fighter types in a world where they were forced to live in and death was permanent in both game and real life so they didnt dare risk it (in this case the game became their real life until someone cleared all 100 floors)
    Liz was a blacksmith while being apart of the end game party, Agil was one of the top merchants while being in the end game party. They time managed really well. And they probably got the materials from being apart of it. If anything it seemed that everyone had 2 jobs.

    It'd work out, where's my SAO MMO again? it's 2013 and I'm not riding a dragon to school. At least give me SAO
    Quote Originally Posted by Your average commentor
    If she has anime flu, she will die.
    Wakfu: Roxie Hubrecut

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    Quote Originally Posted by Heartyace View Post
    Liz was a blacksmith while being apart of the end game party, Agil was one of the top merchants while being in the end game party. They time managed really well. And they probably got the materials from being apart of it. If anything it seemed that everyone had 2 jobs.

    It'd work out, where's my SAO MMO again? it's 2013 and I'm not riding a dragon to school. At least give me SAO
    kinda sad but SAO mmo will never happen... or when it does its going to fail on account of most of the development resources going into buying the rights off of the manga publisher company (is why most of the franchise based games suck)

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    Quote Originally Posted by Rapiidz View Post
    It's pretty grindy and slow, along with not the best graphics, but Wurm Online lets you do most of these things.

    You can just be a smith in a village if you don't enjoy combat. You can become King or just be a footsoldier. (I don't enjoy the grindy feel of it all, but ehh, it's fun for a while)
    how can one become a king in MMO? that sounds nice.


    hmm. what if the mage skills in an MMO won't be a single icon but instead must use the correct symbols in the correct order to cast spells just like the ninjutsu in naruto? each mage have basic symbols that they will use accordingly to cast the spell they want. for example (just as an example i will use the rock-paper-scissor-lizard-spock thingie), rock-rock-scissor-rock will cast stone fist while using rock-spock-lizard-paper will cast laser beam or somethin. this way, skills will be more interactive. maybe melee will have a similar system too but instead will use slash chop thrust or somethin and the proper combination will then result to a skill usage.

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