Reputation: 490
Reputation: 162Why do you guys say it's worse? Simply curious. I did play the first for about a month, as I had gotten an extended trial.
wouldn't DF1 be good if they just added ambient environment sounds, made gameplay a little bit smoother and made it F2P?
why should we even bother with a DF2?
also can we get an update on how much money they have raised and who is their investor? did they raise enough to survive and is there investor some evil company like EA?
Its the same exact game with classes and prowess, they didn't bother working on what everyone wanted which was content, instead they worked on limiting gameplay and slowing everything down while shrinking the world, in reality they had a good base with the combat and only needed to clean up the ui and remove rays (7 instant cast spell people macro'd into a one button cycle) add prestiege schools and/or a skill point cap ala-Mortal Online and add more stuff to do like scripted boss fights ect, instead now we get a game that has no added on features in fact, it removes more then it adds.
Reputation: 490It can be compared to SWG going thru the NGE, if you have experience with it. The game was dumbed down and made less unique. The UI (at least waht I've played with it) is a mess that is harder to navigate than it needs to be. You also get less customization than the old UI. I personally extremely dislike the new inventory system. They went from a fun UO-esque inventory system to one that is pretty much a copy of Skyrim. All-in-all, they basically tried to make the game more like Skyrim (that's just my personal observation). Funny thing, though, Darkfall: Unholy Wars is probably more similar to the Elder Scrolls experience than the up-coming Elder Scrolls Online will be.
I'm also not a big fan of the new class-type system. Though you're supposedly not restricted to your class and you can switch whenever you like (or something like that). Also, the combat system is a bit iffy now. I like the new way that the combat is done in terms of the replacing of hot bars with radial menus, but the combat is now very simply in terms of choice. Part of the thing that made the old Darkfall pretty neat was preparing all your hotbars for spells and abilities prior to combat. Playing Darkfall taught me so much about macroing, because you needed to use macros to be able to navigate all the hotbars you needed efficiently enough during combat.
In my opinion, they would have had the perfect game if they were to keep the old game but reduced the grind to the levels that were present during the last weeks of the game and then added more incentives for people to specialize. After that, all they would have had to do was add more content and fun stuff to the game and they would have had it made. Unfortunately, though, AV seems to have it embedded deep within their ethics/culture/whatever you wanna call it that you need to have a large grind in the game. I say this because, as far as I have heard, you are still going to be grinding and macroing over night in Unholy Wars :/ Supposedly you don't "have" to, but then again you didn't "have to" during the first version of the game, either.
What Tiger said reminds me. They also made the world smaller, which was stupid. No one likes that the world is smaller, at least no one that I've talked to.
Reputation: 162Good replies guys, and I heard about those instant super spells being the be-all-end-all. It is weird they went towards classes though...I think having 'starting' classes would be good, and then being able to branch how you will without problem. OH well though, too late now I suppose.
My only gripe when I played(for a month mind) is that he lands were pretty sparce...in terms of materials, people and mobs.(besides like, that goblin tower and other high spawn areas)
Reputation: 490I liked the old world a lot. It gave it a nice feeling of actually needing to travel. I agree about the resources being to spare. I also think a lot of the rare stuff needed for the really cool things (war hulks, ships, etc...) was really dumb. I would have liked it if ships were a more frequent thing. As it was, the only time I ever saw another ship that wasn't at a sea tower fight was the occasional raft of someone who was going around to capture towns.
My friends and I (the "Alrikson/dottir" family within the Daneslaw guild) put a majority of our money into buying ships and siege hammer/battle spikes for capturing towns/villages/whatever they were called. A majority of our income came from those (It worked out pretty nicely, we were two euro-based and America-based... so we got money from all the towns near us nearly non-stop). The only time we really farmed was while we were raising up skills/stats, as we got shitloads of money from the villages, especially at the end of DF1 where the money from them was bumped up.
What I really want to do in Darkfall is focus on the sea part of things. Unfortunately, between the stupid requirements to build them (all our ships were bought by a third party because only a few no-lifers were willing to put in the effort to make ships...but it worked out well because of the money from the villages) and the fact that anyone could bunny hop across water and nuke you until he got lucky and knocked one of your off. Ship combat was ninety percent spell casting :/ Hopefully it is different with Unholy Wars, but I don't know.