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Thread: Which dos games you play back in the 90's

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    in the 90's i only had a sega megadrive (genesis). used to play stuff like populous and desert strike. the only game i really got hooked on was a few years later when i started playing civilization II.

    Quote Originally Posted by .c64 View Post
    Eye of the Beholder was one I frequently enjoyed. Probably my favorite game from that era.
    good game, i still get my amiga out from time to time. SSI who made beholder also did alot of other good rpgs which were ported to sega and snes and others.

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    Ooooh! I like these threads. I won't repost commander keen, but that was a favorite.

    Cosmos Cosmic Adventure



    Monster Bash



    Word Rescue (educational)



    Crystal Caves



    As a game collector and player of retro games, it really makes me sad that I can't play these on my TV. I guess I could work up some kind of emulator (probably for the Wii) but its more work than its worth. I wish so much that they'd port these over to PSN or something.

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    Word Rescue was pretty cool :]

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    Populous, Warcraft 2, Duke Nukem 3D.


    [My Anime List] | [last.fm] | [xfire] | [Steam]
    I should update this but all my effort went into writing this lousy excuse.

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    Quote Originally Posted by Oisterboy View Post

    As a game collector and player of retro games, it really makes me sad that I can't play these on my TV. I guess I could work up some kind of emulator (probably for the Wii) but its more work than its worth. I wish so much that they'd port these over to PSN or something.
    see I'm the opposite way. I wish they would port all console games to pc so I could more easily experience them on my computer with headphones on. not a fan of TVs *shrugs*

    also, for those who don't know about Darklands:

    A Darklands Retrospective
    by Joshua E. Sawyer

    Last year, I took a wandering tour through Germany to visit the village in Ostallgäu where my grandmother was born. Along the way, I played Darklands on the train for old time's sake. I wanted my party in the game to adventure in the historical locations that matched my current travels.* The experience reminded me of all of the positive ways it had influenced me: personally, academically, and in how I think about game design.

    By the time I was a sophomore in high school, I had already played a lot of CRPGs, starting with Bard's Tale and hitting full stride with SSI's “Gold Box” D&D games. I'd seen a variety of settings and styles of games, all sorts of systems and mechanics. I figured I “got” CRPGs reasonably well. When my friend, Tony, told me about Darklands, I wasn't quite sure what to make of it. I remember the conversation going something like this:

    “So it's historical... and everyone's human?”

    “Yeah.”

    “And there's no classes, no alignment... ?”

    “No levels, no experience points. You raise most of your skills just by using them. Your characters can die of old age.”

    “...?”

    The Magic Candle was the most unusual CRPG I had played to that point, but I wasn't prepared for Darklands. It used 15th century history for almost everything: canonical hours, Medieval currency, alchemical formulae, Catholic saints, practical arms and armor of the era, period-accurate names and spellings for cities, traditional music, mythic conceptions of satanic Templars – the works.

    It also bucked so many CRPG conventions that it took me a while to wrap my head around it. Instead of making a party of characters of different races and classes, you developed them along life paths, Traveller-style, in five year increments. You could, in fact, have a party with a grizzled knight, a young bandit, a hapless mystic of affective piety, and an 80 year-old alchemist (whom you most certainly would not abandon for his potent potions five minutes into gameplay!) And as previously mentioned, there were no alignments, no levels, no experience points – just a learn-by-doing skill system and a big open world. I felt like the game gave me the freedom to explore “Greater Germany” as I saw fit.

    Not that it was a forgiving exploration. Darklands was a wonderful open world game, one that rarely warned travelers about dangers lurking in a Raubritter's castle or what you might encounter while stumbling through the Black Forest. You could find yourself arguing with a demon in Latin at the Devil's Bridge, fleeing from the Wild Hunt after you've interrupted the witches' High Sabbath, or praying for a saint's intercession as you await public execution in a town square.

    Darklands created a fantastic world out of the “mundane” myths of historical Europe. It developed an equivalent of “Radiant Story”-style quests almost twenty years before Skyrim, and it had a real-time with pause combat system six years before Baldur's Gate. Most importantly, it gave players like me a new way to think about what CRPGs could be and a greater appreciation for all of the fantastic things we can find in history books. For those reasons, it will always be one of the CRPGs closest to my heart.

    * Last year's party didn't quite made it to München before I flew home, but I'm sure they'll get there before the alchemist keels over.


    see also http://forums.somethingawful.com/sho...#post401883223

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    I actually didn't start playing games until about 2003ish, I used to just play man hunt (hide and seek except you hit them with a tennis ball when you find them) and ride my bike pretty much all day.

    My first game ever was counter strike 1.6


    So no complaints from me.


    scorpio

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    On the ol' compy:
    Lemmings & Oh no! More Lemmings
    Duke Nukem 1 (when it was still a side-scroller)
    Wolfenstein 3D & Doom
    Warcraft 1 & 2
    Educational stuff like Reader Rabbit & Math Mountain
    Several shareware versions of Apogee games that I can't remember anymore
    C&C

    My biggest regret is missing out on the age of adventure games and old-school RPGs. Didn't start playing adventure games until Myst & Riven came out, and the only RPG I remember playing that wasn't on the console is The Summoning.

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    I pretty much played every dos game listed (the wonders of being an 80s kid) plus a few not yet mentioned:

    Prince if Persia


    Jazz Jack Rabbit


    Micro Man


    Rise of the Triad


    Death Rally


    Wacky Wheels


    The Secret Of Monkey Island


    Leisure Suit Larry

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    Quote Originally Posted by NeoJaz View Post
    That not dos game final fantasy 8 is ps1 game
    It's also a PC game, but it isn't a DOS one, though.

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    Jazz Jackrabbit


    Transport Tycoon


    Rayman


    Omg that footstep sfx brings back memories.

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    Doom
    Doom II
    Corridor 7
    Wolfenstein
    Unreal
    Quake
    Quake III Arena



    This NPC saying this is like the "Arrow to the knee" of the DOS generation.

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    I played Commander Keen a lot, and there were so many others that I've forgotten the name of.

    Good times.

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    Golden Axe!!!!!!

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    Quote Originally Posted by olaph View Post
    How could I forget Dune!

    jesus the control interface on that was awful! fun game... but damn you had to persevere. i quite liked the 2000 reboot.

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    Quote Originally Posted by Reanemeiko View Post
    90's

    Mario!!!!
    Pacman
    bomberman

    ahahaha
    apart from maybe pacman, you did not play any of these on pc in the 90s :/

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    There were extremely shitty ports of the OG mario bros at a lot of the computer fairs I used to go to as a kid. They'd sell me a demo disc with like 5000 demos on it, and Mario Bros was often one of the ones in big ass letters on the front.

    I wish I could find those. I'm sure they were super illegal. Those computer fairs used to be so cool, before PC's were big it drew in the craziest weirdest nerdiest people. Thats the first time I ever smelled marijuana

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    Quote Originally Posted by Oisterboy View Post
    There were extremely shitty ports of the OG mario bros at a lot of the computer fairs I used to go to as a kid. They'd sell me a demo disc with like 5000 demos on it, and Mario Bros was often one of the ones in big ass letters on the front.

    I wish I could find those. I'm sure they were super illegal. Those computer fairs used to be so cool, before PC's were big it drew in the craziest weirdest nerdiest people. Thats the first time I ever smelled marijuana
    yea i had that demo to and megaman one

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    Quote Originally Posted by Oisterboy View Post
    There were extremely shitty ports of the OG mario bros at a lot of the computer fairs I used to go to as a kid. They'd sell me a demo disc with like 5000 demos on it, and Mario Bros was often one of the ones in big ass letters on the front.

    I wish I could find those. I'm sure they were super illegal. Those computer fairs used to be so cool, before PC's were big it drew in the craziest weirdest nerdiest people. Thats the first time I ever smelled marijuana
    John Carmack (Doom, Quake etc.) very early in his career actually sent Nintendo a version of the first level of Super Mario Bros. 3 for PC that he had made, asking them if they'd like him to port the game to PC officially. Nintendo said that they weren't interested, but that they were impressed that he managed to make a computer game have arcade/console style scrolling (no one else had figured out how to do this before apparently).

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    Quote Originally Posted by postrook View Post
    I had a friend who owned an educational snes game called Mario's Time Machine. It felt like it probably would have taken one guy about a day to create the entire game, even back then.
    Oh man.. Mario's Time Machine. I remember those days. I was seven years old thinking 'wait a minute.. this isn't a Mario game.'

    That was my introduction to the trickery of brand placement.
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