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Thread: A History of Guild Wars 2 eSports (2012)

  1. #1
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    Default A History of Guild Wars 2 eSports (2012)

    GW2 Devs were super-hyping their eSports scene. They had given-away $100,000 in GW1 and were promising similar tournaments such as monthly tournaments, private arenas, and annual tournaments for qualifiers of the monthly tournaments... The 5v5 arena still had a lot of item-typos and movement-bugs (e.g. mesmers could teleport their their entire team to a keep lord without hitting the gate, guardians could remain invulnerable while sitting on points, rangers could spam plasma buffs, thieves could teleport to any ledge or balcony, elementalists had permanent protection, engineers had permanent stability and stamina, thieves could swap to carrion amulet with caltrops to solo entire teams or keep lord, necromancers could double-cast well of blood, elementalists could double-cast staff heals and resurrection glyphs, guardians could double-cast sanctuary and meditations)... But ArenaNet was working on it!

    Then some idiot who'd been pushing in beta for competitive-PvP told an exploit to his entire guild whereby you got 1 gold for several karma by exploiting an NPC karma-vendor.

    ArenaNet banned the whole 100-player guild.

    And stopped updating PvP-content.

    They removed keep lord gate teleports, but they still worked.
    They removed guardian block-bug and leap-spam, but it still worked.
    Weapon-swapping still refreshed cooldowns.
    Trait-swapping still refreshed cooldowns.
    Utility-swapping still refreshed cooldowns.

    NCsoft had just shutdown City of Heroes to free-up servers for Guild Wars 2, and the PvP-enthusiasts from closed beta were mass-exploiting the bugs that they had been responsible for reporting but had not...

    NCsoft and ArenaNet got pissed, and labelled all creative-use of weapon/trait/utility-swapping "EXPLOITING" and stopped updating the PvP features. Withholding their private arena feature and monthly-tournament feature, and bringing-in a Paid Tournament system for getting qualifier-points... Which qualify you for nothing.

    In December 2012 I joined lhatuey's team (the most hardcore and dedicated progamer I have ever met - other than Doublelift), and so we beat the top North American teams that played at that time, and then the team broke-up due to drama, like my previous 6 teams that had each lasted ~3 weeks!

    Then I stopped gaming entirely, got a girlfriend, got dumped, and went back to League of Legends.

    I have no clue what has happened on the "eSports" scene on Guild Wars 2. And honestly - I'm way to out of practice on that game now, since I haven't logged-in more than once in the past four months. As for League of Legends... After 562 games, I'm finally back to the elo I was at before Guild Wars 2 launched. Playing competitively takes a ridiculous amount of practice, and you are guaranteed to make less money than gold-farmers.

  2. #2
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    This is basically why I never ended up getting GW2 and it really makes me sad

  3. #3
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    This is spot on. I don't play GW2 either after I realized they just gave up on sPVP/tPVP... eSports idea was completely trashed. It had so much potential. They still haven't even released a new gamemode. We don't want one crappy map. Even if they do update, I won't be going back.

    Panzar might be my game is the EU server picks up like the Russia server. I imagine level 30 will be highly competitive. Especially clan battles.
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  4. #4
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    I don't care for PVP. So any PVE Updates are fine for me.

    Only plays Magic DPS Classes, Healers and Machinist/Engineers.
    Playing MMO: FFXIV (Balmung)
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  5. #5
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    They haven't given up on spvp the last few patches have all had HUGE balancing updates for spvp that really made a difference in the competitiveness of spvp, also some new maps, and a new "arena" tournament mode, with more to come. in the past month or so there have been waaay more people in the mists doing spvp because of this.

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