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Thread: GUNZ 2 - Europez Webzite iz open

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    Default GUNZ 2 - Europez Webzite iz open



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    Interesting... starting with EU.

    Sure, i could try it out, now only comes the long waiting part.

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    USA USA USA! errrr....I mean EU! EU! EU!

    Are they keeping that bullcrap mechanic they call K-style in this? Completely ruined the first game for me.

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    Quote Originally Posted by marcipaans View Post
    USA USA USA! errrr....I mean EU! EU! EU!

    Are they keeping that bullcrap mechanic they call K-style in this? Completely ruined the first game for me.
    I thought it made the game unique at the time tbh. set it apart from every other trash f2p game out there.

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    Quote Originally Posted by ProneToBleed View Post
    I thought it made the game unique at the time tbh. set it apart from every other trash f2p game out there.
    I would hardly call it unique when if you didn't do K-Style you couldn't do shit in game. All weapons became null and void in favor of this ******ed keyboard spamming.

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    "I would hardly call it unique when if you didn't do K-Style you couldn't do shit in game. All weapons became null and void in favor of this ******ed keyboard spamming."

    This guy, has 0 idea what he's talking about.

    Not unique? There are very few games that required the reactionary skills and finger dexterity that Gunz demanded to be great at it. And you say not unique, but it all came about because of an aspect that wasn't even intended to be a feature in the game (animation cancelling).

    Every game is going to require some type of skill. Gunz required a unique type, and if Gunz 2 deviates, it -will- fail, or spend it's life in mediocrity. Gunz did no such thing. It was insanely popular, everyone knew what it was, then it got under bad ownership and died to hackers/p2win.

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    The only reason you would smash it as a negative glitch is because you feel that the only way to combat k-style is with k-style. Quite frankly k-style has no response to a distance run and gun situation. If you can't hit someone with a god damn sword then k-style only gives superior maneuvering. What you do with a gun is what matters in Gunz, if it is perfectly aimed then who gives a **** if you are a user or not.

    HOWEVER, aside from all that bullshit, what gets me the most is the idea that they failed to meet the demands of the player base when they chose to work with this GLITCH. I'm sorry that is so ****ing wrong, the player base is not just the US or EU regions because quite frankly the game was much more popular is foreign areas such as Korea and Japan. It may have been controversial to exploit animations to pursue k-style but the majority of players, those that actually gave it some god damn effort, will agree it was a large and important part of the game.

    It had a decent player base in it's prime which is all I can say about the US and JGunz server since I played on both of them, and if anything the majority of players hated spray and pray nazis.

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    K-Style did set the game apart, it made it a joke to your average gamer.

    If it's gone I'll gladly play the sequel, but if it's still there no thanks. (And yes I did know how to k-style and could do it fine, it was just stupid pure and simple)

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    Welp, K-Style was more preferable to the people who don't like to sit in 1 spot and mash their rotation of skills instead :3

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    So... Gunz 2 isn't shotgun/sword anymore... i mean K-styling wasn't that hard in the first so I'm glad it is out, it just produced things like

    Instant knock down = Fun for everyone you hit the floor no matter how many times you slam space

    Due to horrible net coding "it would say hit" when you didn't hit, any gun that wasn't something like a shotgun or got good of guessing which way they're going to deal with anyone with a +150 ping without aiming ahead. (you would find people switching using revolvers but this required more accuracy and guessing where your opponent was going due to this horrible net code

    So as long as insta knockdown and horrible net coding is gone I would play

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    There are ways to counter K-stylers. I perfered using a dagger and i kept my distance. Dagger sprinting got me away from a lot of K-stylers and i just range them to death. When i'm feeling fun, i play with dagger and 2 rocket launchers. Usually murders most typical K-stylers. For the real pros, you have to whip out actual dagger techniques and switch to shotguns and maxwell rifles. However, if a pro does a stupid move and gets into a position where i can pin him to the wall and dagger him to death. then /gg

    What kill the game is annoying attack and defense only rooms. and poor hit detection with those who are over 60 ping.

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    Quote Originally Posted by marcipaans View Post
    I would hardly call it unique when if you didn't do K-Style you couldn't do shit in game. All weapons became null and void in favor of this ******ed keyboard spamming.
    That's a pile of horse shit. It was easy to counter K-style with other styles; shotgun switching for one.

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    Kstyle was utter garbage. The game let you use macros as well for half of the melee two-steps. I'm glad they already announced they got rid of that shit.
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    Quote Originally Posted by REUK View Post
    Well let me bring up another game that worked off of unexpected game mechanics. Starcraft: Brood War. Have you heard of it?

    The game was massively successful in South Korea, and led the way to SC2's global success. One of the biggest bugs that changed the game was muta stacking. Basically you have a group of mutas + either an overlord or a burrowed unit, this allows for your mutalisks to stack nearly perfectly. This let Zerg players dominate other players through sheer micro, it became an art form of sorts with how well a player is able to deflect a muta attack, or micro it. This was a bug that people have celebrated, won hundreds of thousands dollars using it, and gained worldwide fame in the ESports industry doing so.

    What's to say a bug should never be accepted as the norm in the sheets of code the game is written on, do you have that right or do the devs do? If this example isn't enough to justify it, then you and I are playing different games my friend.

    Your comparison of K-stylers to other styles today is completely irrelevant. This is what people generally do nowadays. They dash around, and pot shot or spam their shotties or revs. A k-styler thats just flinging around with butterfly and RHS is going to get himself gunned down by shotty spam from a mile away. I'm telling you that AIM dictates everything now. People will aim and hit your feet if you block. People are competitive, K-Style was once an oppressive force in the old days. Now its the people who play games better than you that oppress you, you'll feel even more helpless than you felt back when K-Style made everyone flip their shit. Because I'm sure it'll be more frustrating to run into a players that kills you in 3 - 5 shots walking side to side before you can even get close to them.

    I see this way of thinking in a lot of games, which leads to stagnation in a player's growth. They see something that seems completely OP and start discarding it without even approaching it with a reasonable mindset. So what if a K-Style is flying around you being all flashy? Just shoot at him, and HIT him. Even with the "bullet deflection", if you're at a certain range you'll hit his feet even with bad aim.
    back then i cant remember there being a different hitbox for feet while using melee defence stance, bullet deflection worked overall..... and you think other styles didnt run/jump around to avoid fire? you really think theyd be static pose targets for you? The reason why it became hated is because it was bug abuse and back then the hoster didnt have the right to fix the crap (all they could do was email the developer and hope for a patch, one that never came i might add....)

    besides.... i did and always have been refering to gunz in its open beta stage that lasted for several years not how it has been after k-style became the way of living, not to even mention the bug handling in other games
    (and why? its because its the time when about 1/3rd of the community quit the game because of this crap)

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    Quote Originally Posted by REUK View Post
    I'm sorry that I've been so direct with you wyruz, but if I can convince at least one person that "bugs" were not the reason Gunz died or why people should hate it, then I'll be happy. You haven't played as long as I have and as passionately as I have so in no way am I antagonizing you for opinions (you are entitled to them after all), but if I can change your opinion on the game, or remotely influence them- then all this is worth it.
    "opinions are like a**holes, everybody has one" - Larry Flint

    anyhoo its my opinion and alot of people did hate gunz for that reason alone (but i do agree with the hacker part.... but it wasnt completely unbareable at that time) and i dont care about your passion, you expressed your opinion so leave it at that.

    sidenote: they were saying during the conception of gunz 2 that the same bug in gunz will be a feature in gunz 2, but they removed that at some point in the development process and im guessing its because alot of the fans wouldnt even touch the game if it was.

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