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Thread: EverQuest Next (Discussion)

  1. #26
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    I knew it looked like something I've recently played.

    Touchlight, it looks like Touchlight. But third person...

    There we go, found something I disliked:
    Multiclassing, I've always hated the system and they decided to add it. That's great... Now where's the fun in raids that I once had in Everquest.
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    Quote Originally Posted by Heartyace View Post
    I knew it looked like something I've recently played.

    Touchlight, it looks like Touchlight. But third person...

    There we go, found something I disliked:
    Multiclassing, I've always hated the system and they decided to add it. That's great... Now where's the fun in raids that I once had in Everquest.
    There's barely any info out yet, don't get your knickers twisted so easily.
    Wait until there's adequate info to truly judge. Shit we don't know what happens when your character dies let alone how multiclassing works, armor functions, and what have you.

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    Quote Originally Posted by Acreon View Post
    There's barely any info out yet, don't get your knickers twisted so easily.
    Wait until there's adequate info to truly judge. Shit we don't know what happens when your character dies let alone how multiclassing works, armor functions, and what have you.
    Nothing good has come out of Multiclassing, and I don't hate the game cause of it.
    I just can't see me switching classes in an MMO. They did however confirm it will be there, so...
    I don't respect it multiclassing at all.

    Closest I got to it was Wushu, and I had the whole of 3-4 extra skills from other schools.

    Edit: Naw, he explained it pretty well. Switch classes at any time, Find new classes use them, apparently different from all other games. Seems pretty basic. I don't like.

    Edit edit: I just wish they took it out... Everything else seems so amazing... I'd rather Class progression where I'd just be able to randomly meet a Knight as a warrior (Unrelated to any story quest) and be able to train under him. Not as a quest, but someone that'd hover over you and say you've done good. Be like Tales and learn double demon fang at random.
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    Yeah, not really digging the art style.

    Had however many years of WoW's toon style, not really looking for the same but prettier.
    And if the cloud bursts, thunder in your ear.

    You shout and no one seems to hear.

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    Quote Originally Posted by Cingal View Post
    Yeah, not really digging the art style.

    Had however many years of WoW's toon style, not really looking for the same but prettier.
    Pretty sure they went for a lighter style because it's easier to optimize for computers young and old, especially what with the voxel system they're using I'm to assume it's to not make the game niche simply due to spec requirements.

    Just a guess though, maybe they just wanted to keep it light out of preference.

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    Quote Originally Posted by Acreon View Post
    Pretty sure they went for a lighter style because it's easier to optimize for computers young and old, especially what with the voxel system they're using I'm to assume it's to not make the game niche simply due to spec requirements.

    Just a guess though, maybe they just wanted to keep it light out of preference.
    Nah, apparently the reason for the art style was purely artistic choice. I mean, they've already got some insane optimization if they hope to roll out a game that is voxel based and has amazing graphics like this does. One of the devs mentioned in an interview that the choice was made because it looks good and games with more stylistic character models age better. IE - ten years from now when we have photo-realistic graphics that are nearly impossible to tell from reality, people can't look back at EQ Next and go, "Ha! What crappy graphics they had!" because people can then go, "Well it was an artistic choice, not like they did it because they were limited."

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    Some more info on the character classes, builds, and weapons.

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    Quote Originally Posted by Jermatoo View Post

    Some more info on the character classes, builds, and weapons.
    You beat me to it =<
    I love his anti-mage description
    Stupor strong against magic"

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    After watching that, I'm moderately more accepting of the system.
    He explained it as "Building your own class"
    What I hoped for was more class related progression, So you'd learn something depending on how much you swing your sword instead of throwing magic.
    What they gave was you immerse yourself in the world, as you progress through and meet a certain requirement. You unlock such and such.
    But now thinking about it, that way gives more reserved (People who just don't fight as much) a way to progress.
    Alright, I accept it.
    Ty Jermatoo and Acreon for the links.

    I straight up like the graphics/animation though. It's like Fable/Touchlight had babies.
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    Quote Originally Posted by Heartyace View Post
    Nothing good has come out of Multiclassing, and I don't hate the game cause of it.
    I just can't see me switching classes in an MMO. They did however confirm it will be there, so...
    I don't respect it multiclassing at all.

    Closest I got to it was Wushu, and I had the whole of 3-4 extra skills from other schools.

    Edit: Naw, he explained it pretty well. Switch classes at any time, Find new classes use them, apparently different from all other games. Seems pretty basic. I don't like.

    Edit edit: I just wish they took it out... Everything else seems so amazing... I'd rather Class progression where I'd just be able to randomly meet a Knight as a warrior (Unrelated to any story quest) and be able to train under him. Not as a quest, but someone that'd hover over you and say you've done good. Be like Tales and learn double demon fang at random.
    They don't force you to multi-class, and we don't know enough information to judge whether sticking with one class or not is beneficial. The point is to play how you want to play. I think its a cool idea if executed well. A dream for an altoholic like me.

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    Quote Originally Posted by ApocaRUFF View Post
    Nah, apparently the reason for the art style was purely artistic choice. I mean, they've already got some insane optimization if they hope to roll out a game that is voxel based and has amazing graphics like this does. One of the devs mentioned in an interview that the choice was made because it looks good and games with more stylistic character models age better. IE - ten years from now when we have photo-realistic graphics that are nearly impossible to tell from reality, people can't look back at EQ Next and go, "Ha! What crappy graphics they had!" because people can then go, "Well it was an artistic choice, not like they did it because they were limited."
    Certainly makes sense, I know I myself prefer stylized


    also they confirmed the 'holy trinity' is still overall in effect.
    holly trinity being tank, healer, dps for those of you unfamiliar with the term.

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    Is it just me, or do the screens and whatsoever make it look like how the early GW2 screens looked like?

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    So what I ehard about the holy trinity is apparently wrong.
    Someone who went to the class panels put this up
    http://www.reddit.com/r/EQNext/comme...he_panel_pets/

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    Quote Originally Posted by ASNZern View Post
    Hopefully there are more than 4 Weapon skills per weapon, and we can choose which 4 to use.
    Otherwise I'm gonna be quite pissed.
    It seems to me it's like GW2 in that sense. You'd have numerous weapon abilities (which you'll be able to unlock I assume) and you have to choose 4 (and can switch them around) to use at one time in your skill bar. The character abilities would be the same.
    {{{This is all hypothetical and not fact.}}}

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    Quote Originally Posted by Viney1 View Post
    It seems to me it's like GW2 in that sense. You'd have numerous weapon abilities (which you'll be able to unlock I assume) and you have to choose 4 (and can switch them around) to use at one time in your skill bar. The character abilities would be the same.
    {{{This is all hypothetical and not fact.}}}
    From what we know so far, it sounds like how a weapon is crafted affects:
    it's damage(duh)
    damage type
    what skills it affects
    (possibly) what skills it possesses

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    Quote Originally Posted by Viney1 View Post
    It seems to me it's like GW2 in that sense. You'd have numerous weapon abilities (which you'll be able to unlock I assume) and you have to choose 4 (and can switch them around) to use at one time in your skill bar. The character abilities would be the same.
    {{{This is all hypothetical and not fact.}}}
    I think you can pick and choose the 4 character abilities from any of your class abilities as long as you have it unlocked.

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    I was reading a recap of the panel they had, and it mentioned something that I found very interesting.

    - You can unlock certain classes, etc based solely on your decisions when finding a random event throughout the map. They used the example of walking to an area and there is a hut on fire, and you can decide which side you want to be on with that event (if you want to participate in it). They also said that your decisions specifically affect how your character would develop and the classes you'd be able to pick, such as 'you wouldn't be able to become a Paladin if you go around slaying people and burning down huts'.

    I found this really interesting. It really forces people to decide how they want to play, and their decisions morally would affect their character one way or another.

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    Quote Originally Posted by Viney1 View Post
    I was reading a recap of the panel they had, and it mentioned something that I found very interesting.

    - You can unlock certain classes, etc based solely on your decisions when finding a random event throughout the map. They used the example of walking to an area and there is a hut on fire, and you can decide which side you want to be on with that event (if you want to participate in it). They also said that your decisions specifically affect how your character would develop and the classes you'd be able to pick, such as 'you wouldn't be able to become a Paladin if you go around slaying people and burning down huts'.

    I found this really interesting. It really forces people to decide how they want to play, and their decisions morally would affect their character one way or another.
    I'll still find a way to make a chaos knight haha
    When i was watching this interview though it made me happy, I'm glad my character is more than just a task doer, you know?

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    Youtube playlist I made of some guy who uploaded all the videos you unlock from the Everquest Worlds mobile app. I'd highly suggest you guys go download it and try doing all the quests in it, you "may" be able to get free SC from it.

  20. #45
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    Im glad that we get the Landmark Tool free , so we can create voxel based maps .



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    I hope they have it that PVP is an optional part of the game, either make it a separate server, or make it a flag, those who have it on can do PVP and those who don't cannot be attacked by PVP players.
    Quote Originally Posted by Mime Taxidermy View Post
    I don't think that Internet Explorer can display CSS, only HTML.
    Quote Originally Posted by Stranger View Post
    Looks like fun to me, when the creatures die and freeze then burst into a bunch of smaller cubes makes me squeal like a small girl.

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    I personally never thought that high number of skills is really that important. Take for example Guild Wars 1. In that game there is over 1000 skills to choose from. Since you can only 8 skills, 7 normal + 1 elite out of 2 class, you can choose skills from somewhat around 200 skills depending on combination the time I played the game. Still there were maybe only 20 truly viable builds for PvP out there. Meaning every guild playing GvGs pretty much used these same builds, maybe just different comps.

    In other words people just pick the few best ones out there, leaving the rest out.

    As for this game, it looks interesting, but there is no one knowing will it come out next year, or in 5 years or maybe in 10 years. Considering GW2, the talk about the game started like 5 years before the release, and well we all know what happened to GW2. There is hardly anyone anymore even playing the game, despite it being pretty decent.

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    Polls on this website is hilarious

    Quote Originally Posted by Everquest Polls
    Should female dwarves have beards or not?

    - Let’s go in a different direction! No beards! - 16.9%

    - All proper dwarf women have beards! - 18.2%

    - It should be an optional choice! - 61.6%
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    Quote Originally Posted by Heartyace View Post
    Polls on this website is hilarious
    It's a very serious and important question. Do your duty and vote yes.

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    Quote Originally Posted by ApocaRUFF View Post
    It's a very serious and important question. Do your duty and vote yes.
    Alright right CAPTAIN!

    18.3%

    This is going somewhere.
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