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Thread: SAO - Sword Art Online

  1. #26
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    Quote Originally Posted by NeoJaz View Post
    yea action rpg what made me stop playing alot turnbase because i want fast action not watching skill hit once then emeny hit you next
    You would LOVE Wartune then xD lol

  2. #27
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    Quote Originally Posted by Bellthazarr View Post
    You would LOVE Wartune then xD lol
    that not action that boring turnbase.

    this action i talk about


  3. #28
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    Well I would like to see a SAO like game.I mean the skill system was just...amazing.You could master everything from crafting to fishing with no limits.No BS points system no.If you want to be a archer,warrior,cook,fisher,miner thing you could go ahead and do it.Perma death?Well that would be interesting...somewhat.But more than likely wouldn't happen.

    The ideas that SAO has are something I would like to see be PROPERLY introduced into a game but knowing how most game developers function...it would just get ruined...take RO2 for example.They had the ****ing blueprint (RO1) but still managed to screw it up. >.>'

  4. #29
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    Quote Originally Posted by shuyukoukin View Post
    If you think just by watching/reading anime/manga and having a high level character in MMORPGS will give you the credentials to being a good make-believe SAO player then you're kidding yourself lmao. It's all about real combat experience that can be used IN-GAME. Kirito and the other girl they both had kendo as their foundation before they went into the game. You can expect the layout to be similar if you want to be proficient in the game.
    If I recall correctly, Kirito's fast reaction was more from his experience in playing so many VRMMORPGs, as opposed to his kendo experience. He only did 2 years of kendo. Also, when he sparred with Suguha, she laughed at his initial stance because it was so different from the kendo stance she was used to. His stance ended up being something he refined and molded from all his experience.

    That's not to say that his kendo contributed nothing to his reaction, but I also wouldn't hype it up as much as you did.

    But Suguha, on the other hand.. her ability was 100% kendo.

    On a side note, I think the main thing for a real SAO VRMMORPG would be the weapon skills. That was the initial selling point of the game (in the LN/anime), that made others want to play and such.

  5. #30
    Bongo Crazy Kong Reputation: 10

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    I think SAO is trash, and if there was a game it would attract all the 14 year olds and tards to it.
    Stray faaaaaaaaar away
    this

    and anime is also trash, suitable for kid, teens, weaboos with some insecurity problems.

  6. #31
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    Quote Originally Posted by Jancokman View Post
    and anime is also trash, suitable for kid, teens, weaboos with some insecurity problems.
    Replacing the word "weaboo" with "D***" and you have my opinion for almost all TV shows that aren't anime. Triplely though for reality TV.

    I guess no one can watch anything because it's all childish. Well, except porn. Let's all watch porn.

    # ᴛ ʜ ᴇ ʏ ᴄ ᴀ ʟ ʟ ᴍ ᴇ ᴛ ʜ ᴇ s ᴏ ʀ ᴄ ᴇ ʀ ᴇ ʀ s ᴜ ᴘ ʀ ᴇ ᴍ ᴇ ʙ ᴇ ᴄ ᴀ ᴜ s ᴇ ɪ ' ᴍ s ᴏ s ᴛ ʀ ᴀ ɴ ɢ ᴇ.

  7. #32
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    SAO & attack on titan are really great anime shows, but yeah I think no one could pull off a good MMO out of them.

  8. #33
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    this thread and op with his color text and font gave me cancer

  9. #34
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    I never got around to even finishing one full series, w/o missing a few episodes. (TV version)

    They just went off course like it was planned from the beginning
    Quote Originally Posted by Your average commentor
    If she has anime flu, she will die.
    Wakfu: Roxie Hubrecut

  10. #35
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    Quote Originally Posted by WerewolfX View Post
    if you plan to watch them, it's Sign, Legend of the Twilight, then roots
    if you want to play the games with them play the first quadrilogy after sign then GU trilogy after roots.

    the games themselves can be repetitive but the story is worth it, either that or find a 100% walk through(no commentary would be best.)
    Even though the gameplay was kinda average, I liked experiencing the story through them the best. The BBS was a really nice touch.


  11. #36
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    I guess Wizardry Online gets closest for now.

    Coding something like Sword Art Online is quite possible, however, I've yet to see someone trying to make a game out of an imaginary game in a movie that is actually remotely well implemented (just think of all those games from Wreck-It Ralph).

    Also I don't think constructing towns fits to SAO. The towns should be fixed, however the occupation should be variable and crafting 100% player driven.

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