Quote Originally Posted by Jermatoo View Post
Unless they remove the reduced damage on knocked down enemies PvE or PvP, there's no real reason to play again considering thats one of the stupidest mechanics I've ever seen implemented, considering most of the skills are knockbacks/knockdowns.
That's your opinion man, if I could constantly damage at a same rate after knocking down. PvP would be stupid,I wouldn't even play Elsword.
You'd essentially be able to kill someone in one combo. Even in fighting games (MvC3 for example), you can only OTG (Off the ground launch) once. Plus it reduced damage.

PvP this way takes more skill, Flinching is flipp'n hard in PvP. You also rarely use skills in pvp, meh. Per pvp match at rank S, I only use about 4 skills a match, and that's if the opponent is good...
They could have pulled a Dragon Saga, add heal and make every main class skill Knock off ground = 1 shot kills (Dem Ninjas)

PvE is alittle more annoying, but all the same to me. I don't really have to pay attention in PVE tbh, flinching in PvE is second nature after awhile. The AIs are simple too.

On topic, Run dungeons (till stat runs out) for gear - most likely Hamel, PVP the rest of the time.