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Thread: ARR worth buying?

  1. #1
    Lockhart’s are forever Reputation: 10

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    Default ARR worth buying?

    I'm just trying to figure out if ARR is worth paying for, because I don't want another situation like I had with TERA, which is that I bought the game at full price, paid for a few months and then it went f2p making every cent I spent wasted lol.

    So, what is everyone's opinion on this?

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    Pretty safe bet it's not going F2P. Might see a sale one of these days and there's no real reason why you can't wait for one if you aren't already playing, but the game is fun. A number of people already hit "endgame" though SE is planning new content such as PvP, housing, classes and raids.


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    Overall it's a good game but I do have a few dislikes.
    1. The Map. The way the map is set up it is very hard to navigate. Especially areas with 2-3 levels/floors.
    2. Cut Scenes. Are long and without dialog. Most can't be skipped.
    3. Weird Lag. I ping my server at 42 ms. But things in game seems out of sync. Like getting hit by aoe's I dodged 2 seconds ago.

    In my opinion I would(did) buy it. It's fun.

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    Quote Originally Posted by FarmerM View Post
    Overall it's a good game but I do have a few dislikes.
    1. The Map. The way the map is set up it is very hard to navigate. Especially areas with 2-3 levels/floors.
    2. Cut Scenes. Are long and without dialog. Most can't be skipped.
    3. Weird Lag. I ping my server at 42 ms. But things in game seems out of sync. Like getting hit by aoe's I dodged 2 seconds ago.

    In my opinion I would(did) buy it. It's fun.
    Yeah I agree with all those..

    I played it through the trial period and really enjoyed it.. I haven't subbed yet due to returning to Tera and I'm busy with uni so I can't really find time to play two games right now.

    I will likely sub to it when I'm less busy and theres been a few more updates to fix some issues especially the lag problem. Playing from Australia is really an issue when it comes to bosses like Titan etc, so hopefully they fix the lag issue and add pvp etc and I'll return.

    As to your question yeah I would say it's worth playing.. It's a well made game with a ton of potential in the future, hopefully they will fix most of those things in 2.1 but we'll see.

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    From my point of view, you will either love it or hate it.

    At first I liked it. It's a big improvement from 1.0
    I had high expectation. I love Final Fantasy Tactics's classes and skills system. ARR's classes and skills are laughable.
    I have no problem with grinding. I play RO, I grind to level. That's fine. FATEs grinding, however turned me off completely. Not because it's too slow, but because it's too fast. Grinding FATEs is faster than doing Questleves, Guildleves, Dungeons or anything. Public quests are good in Warhammer Online. In ARR, it's camping for FATEs.
    Voice acting isn't that good. I'm not gonna compare it to SWTOR, cuz SWTOR spent loads and loads of money on it. But ARR isn't as good as GW2 either. Same with cutscenes. If you can't make it good, don't do it at all.

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    Quote Originally Posted by sinnful View Post
    Whats generic about the storyline?

    Whats generic about the dungeon difficulty at higher levels?

    Whats generic about the crafting system?

    You pretty much just said you either have not played the game or did very little in, thus not having a relevant opinion.
    1. I'm going to stop laughing for just a moment and entertain the thought that people on their first play through read the story(and is playing endgame right now). I for one read all the story quest till the level 23ish, and I've got to say. This whole war thing with a greater power controlling it isn't anything new, just a new setting with some new people. But since you're so insistent on saying that the majority of MMO player population are going to read the story line. I can agree that it's a fairly interesting plot(That could've used alittle more voice acting).

    2. I haven't crafted yet, but if you're producing an item from any means that is uses RNG. You're looking at almost any mmo with pretty colours added to it.

    3. As all the comments this one has stated, it's red rings and walking out of them. After that it's your typical tank and spank till someone screws up. No putting out fires, No switching tanks, No tricky one time tricks, just a your average tank and spank.

    I play casually, and everything I said was justified. I don't like the skill animations and combat, some how you found a way to null that by saying I don't play often enough, I'm not my entitled to my own opinion for a game that's only been released a month and me only playing to level 45(as of now). The list goes on. But saying my opinion is irrelevant makes me believe you're arrogant and/or a fanboy as you didn't even prove your case. Just badgered me with a bunch of questions without providing any supporting evidence.
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    Best answer RIGHT HERE.

    Can you find people who commit and are on the same schedule? yes? Go buy the game.
    No, consider going to console games.

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    Its a really good game.

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    Quote Originally Posted by Heartyace View Post
    2. I haven't crafted yet, but if you're producing an item from any means that is uses RNG. You're looking at almost any mmo with pretty colours added to it.
    Do you know how crafting works? I'm not saying this to be a dick but it really doesn't sound like you do.


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    Quote Originally Posted by Kashis View Post
    ASNZern, you really want to compare Final Fantasy Tactics classes and skills to FFXIV? Really? That game had some really useless classes/skills and overpowered set ups that weren't even funny. I'd love to hear you explain that one because I'd played through that game a number of times and would like to see you justify how things like Archer's sole set of active Charge skills are anything but useless without Short Charge (or haste/slow or some kind of immobility on the intended target), which you have to get from a Chemist -> Black Mage -> Time Mage, and are better than just linking a spell on a target with any mage type.

    Or how often you use Knight's breaking skills, or use Knights at all for that matter since Samurai's have better skills, ninjas with two swords are faster and have better damage, and Temple Knight skills are 100% effective and do damage. Hell there are times when oracles can outdamage them from a panel away and they have way more useful skills. FFT is not set up better the way classes are balanced, and many of the classes and combos destroy that entire game with relative ease.
    Kashis, I agree that FFT's has lots of skills that are either too powerful or useless, and FFXIV doesn't have to take all those.
    However, I do use Archer's Charge skills set. It's my Ninja or Thief who mostly use that because they have high Spd. It also works nicely if, as you said, setup my team for Time Mage or such. Charge is better than Black Magic if you don't want to AOE friendly units. Now, in MMO, there's no friendly fire, so the point doesn't matter all.

    And yes, a Knight's Breaking skills set maybe quite useless in real combat, but it's awesome if you want to endlessly level up your team. (kill all enemies, leave one alive, break his Speed, Power, and everything else, then have your whole team friendly fire and healing each other for endless JP and EXP.) However, for some certain strong enemies, Armor Break is very nice. (unless you can steal it instead). In reality, though, I level a Knight for Stats Growth. (HP and Phy.Atk.)

    That's why I'm a bit mad that ARR doesn't have any of Stat Growth. A lv 5 Conj who is also a lv 20 GLA should be more tough than a lv 5 Conj alone.

    Mix-Matching skills in ARR is a joke. Almost all Gladiators have the same skill sets.

    In FF8, passive skills are also very important. (through Guardian Force), but in ARR, passive skills are also almost useless.
    ARR should improve their passive traits as either of following.
    - All Passive Traits from all classes are always active regardless of current class.
    or - Make all Passive Traits 3-4 times powerful, and a player must choose which 2 Traits to have active at any given time.

  11. #11
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    Quote Originally Posted by Technikal View Post
    Yeah doesn't sound like he has.. Crafting goes pretty goes pretty deep especially with the different skills you can use to help your chances, it's basically a mini game and not some random game where you gather items put them in a window and hope for the best.

    There is far more to it then that and something you might actually enjoy if you give it a try.
    " I haven't crafted yet, but if you're producing an item from any means that is uses RNG. "

    I said IF, so you can assume I haven't, not only that but I said I haven't crafted yet. The first thought should have been he hasn't done it, once he does he might change his opinion. Which you sort of did, when I get around to it, I will. Then again, no one did really confirm if it was RNG or not.
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    Nope; I rather play 1.0 than the WoW Clone they have created.

    My Blog: http://thetaintedbasin.blogspot.com/
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  13. #13
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    If you like polished generic MMOs, then yes. It's nothing too new, sure there are some new ideas such as separate levels and multi class, but the base is just a normal point and click MMO.

    Think of it like RIFT. Rift is just a very polished traditional MMO with some new features such as the soul system and rifts. If you like the classic MMOs, you'll like it.

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    It really is a love or hate relationship.

    I personally hated it. I dislike crafting and don't find it enjoyable in any game, so that part didn't appeal to me. The class switching is cool but there didn't seem to be enough quests or things to do to level up additional combat classes. The best option is to "fate grind," which after a while sucked a lot of the fun out of the game for me.

    Granted, I barely got into the game but it was just too painful to continue.

  15. #15
    Raider of Empty Tombs Reputation: 10

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    i usually hate pve....but pve in this ****ing game its awesome.

    I enjoyed all ****ing primals on hard mode....eventually you will master all of them...but unless you are in a guild which is way more advanced you will have to progress slowly on each of them.

    Then coils will come...And you will have to coordinate on every silence, splits on groups, passing debuffs and much more stuff.

    And Crystal Tower its coming on 1-2 month...but noone has beaten coils turn 5 yet(at least thats what they said on TGS show)

  16. #16
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    Yes buy it. Favorite game ever, cant sleep , always playing. Buy it.

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    Quote Originally Posted by ASNZern View Post
    Kashis, I agree that FFT's has lots of skills that are either too powerful or useless, and FFXIV doesn't have to take all those. That's why I'm a bit mad that ARR doesn't have any of Stat Growth. A lv 5 Conj who is also a lv 20 GLA should be more tough than a lv 5 Conj alone.

    Mix-Matching skills in ARR is a joke. Almost all Gladiators have the same skill sets.

    In FF8, passive skills are also very important. (through Guardian Force), but in ARR, passive skills are also almost useless.
    ARR should improve their passive traits as either of following.
    - All Passive Traits from all classes are always active regardless of current class.
    or - Make all Passive Traits 3-4 times powerful, and a player must choose which 2 Traits to have active at any given time.
    I agree that the Traits and even Cross Class skills could be better (they kind of just feel like bonus stats in most cases though some of the skill upgrades are decent) but I dunno about having them all active. It would be better if they used a system like FFXI had with AP, that way you could equip a lot of different skills but there would be a limit to how many so there would be a sense of variety in builds.

    However, I do use Archer's Charge skills set. It's my Ninja or Thief who mostly use that because they have high Spd. It also works nicely if, as you said, setup my team for Time Mage or such. Charge is better than Black Magic if you don't want to AOE friendly units. Now, in MMO, there's no friendly fire, so the point doesn't matter all.
    Charge just doesn't do a lot of damage/wait time when measured up against other jobs and their abilities. And most mage types apart from Summoners IIRC can target a single unit rather than the cross pattern tile if they wish so Charge doesn't trump it. Not only that, a Charging character can only hit what is in the panel they have set their Charge on, while BM/WM/TM etc only need to lock on to the target initially and no matter where they move their target is still going to get hit. The only thing the Archer class is useful for is a few maps where you can get the high ground and in the beginning when mages have low mp and you don't have Chakra or Ethers. They become decent again for a while when you get those elemental bows though they get outclassed once you unlock Lancer, Samurai and Ninja in terms of damage, which are basically all the Charge skills do.

    And yes, a Knight's Breaking skills set maybe quite useless in real combat, but it's awesome if you want to endlessly level up your team. (kill all enemies, leave one alive, break his Speed, Power, and everything else, then have your whole team friendly fire and healing each other for endless JP and EXP.) However, for some certain strong enemies, Armor Break is very nice. (unless you can steal it instead). In reality, though, I level a Knight for Stats Growth. (HP and Phy.Atk.)
    Thing is, I used to do that but without having a Knight because you could use Sleep + Slow and haste your party with Calculate + Ramza use Yell and watch the enemy never get a turn for like an hour. Hell you could use Beowulf's Chicken as well to disable a enemy unit for a good while. It's waste of turns breaking Power and Mind if they never attack and though speed break would also help, it's a bit overkill if you keep the target asleep. Armor/Weapon break is alright but it has like a 50-70% hit rate a lot of times and FFT tends to roll in favor of the AI. If you really want to break something, Meliadoul or Orlandeau both have Shellbust Stab which is 100% accurate and does damage. They pretty much dismantle Knights in terms of usefulness.


  18. #18
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    Quote Originally Posted by Sinnoh View Post
    Best answer RIGHT HERE.

    Can you find people who commit and are on the same schedule? yes? Go buy the game.
    No, consider going to console games.
    Yea, cause I'm going to downgrade from my $2500 pc to get a gimped name brand console...

    Thank you everyone else for constructive feedback, but idiots like this I just can not tolerate.

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