That games still alive lol? damn my dad used to play the hell outta it back in its prime
That games still alive lol? damn my dad used to play the hell outta it back in its prime
R.I.P Tupac Amaru Shakur
1971-1996
"I'm not saying I'm gonna change the world, but I guarantee that I will spark the brain that will change the world."
— Tupac Shakur
Reputation: 490you should play on a classic server if you are going for the retail servers. otherwise chose the freeshard server which is mostly classic (+ parts of SI).
daoc went downhill when atlantis came out because of all the artifact crap. ML's were fun to get but the artifacts .. the artifacts ;. ;
the game itself is great because it heavily encourages you to party/find a guild (screw questing/dailies get to lvl 6-9 and find a party to go into a dungeon/good spot thats the fastest way to level) basically lvling solo is possible but its slow and tedious. party lvling is fast and fun![]()
Reputation: 490Got up to level 15 and so far I've discovered I hate playing a caster xD It's annoying because your spells get interrupted so often. I'm starting to learn how to get around it, though.
I ended up making an Eldritch (or something like that). I think I'm a gnome or something, I can't remember what I chose. It's short, old and bald tho. Seems like this game was probably a big inspiration for Regnum, as they share a lot of the same concepts.
Anyone have any tips for playing an Eldritch?
definitely for sure. i feel that DAOC and a few more or less modifications represents a mathematically provable model for a very fun RvR pvp mmo. The model can be proven to exhibit the following characteristics :-
1) In a 3-way battle, the likelihood of having a balanced war is increased because of the likelihood that the 2 weaker realms will turn against the strongest.
2) The pvp combat model of point and click, knockdown, mesmerisation and dizzies is easily balanced to a level which is attractive to a large proportion of pvp gamers because it balances out the abilities to temporarily put enemies out of action while focussing on other enemies. (ie: Unlike Tera or C9, whose balance issues are far from being solved).
The other mathematical proofs are common to other mmos. Cash shops, level distribution composition etc etc.
So for those reasons, I believe games like Regnum, DAOC, Camelot Unchained (if done right), Shadowbane all have a very high likelihood of financial success. Sadly they really mucked up Warhammer.
Dark Age of Camelot to me is the greatest MMORPG ever made.
However, with the removal of the Classic servers and the small population it's just not worth the time for me anymore.
Reputation: 490Thanks for the info, UnplayedIll rep you once im at my comp later.
The numbers i posted were at 3-5am in the USA. I imagine they might be better at primetime. I may try re-rolling again, but not sure yet.
haha you're welcome
in my eyes daoc was one of the greatest mmorpgs, since it heavily inclined the people to party. Without a party you are basically nothing ( without a few exceptions, like RR10 Sorcs ) so you really needed a good guild/alliance and a good friendslist to enjoy the game to its fullest. basically Rise of atlantis was the downfall of DAoC because it implemented the solo stuff where you camped mobs for hours to get artifact scrolls/materials removing the need for a pty to do something meaningful. before RoA was released everyone and their mother were partying all day everyday to help out guildies/friends, pvp raids or to unlock Darkness Falls for your realm ( when you have the most keeps under your realms' control a special dungeon opens for the "leading" realm so when you wanted to have an especially good lvl/loot filled evening you first had to open DF if it wasnt open and then fight through DF to chase out the other realm which was occupying it. so much fun)
had a long discussion with guild mates from my old daoc guilds and we came to the conclusion that nowadays a game like daoc wouldnt be possible anymore since people wouldnt invest the time any more. you had to do all the things the "hard" way. creating a pty through region chat which only reached the region you were in ( thats why you needed the big flist/guild/alliance to always get a full pty ) the "group finder" only showed up people who were searching for a spot in a pty no matter where they were(+ you had to ask them nicely per /whisper if they want to join your pty), so to reach the party's spot you had to ride/run for 15m sometimes. Most of the times it was easier to just go with /who <region> and just /msg random people and ask them if they wanted to join your pty (talking to people fixes a lot of problems ;D ). since there was no map you had to use coordinates and a compass to navigate over to the party. if someone didnt find you, the pty set out to pick him up, some of the best spots you couldnt reach solo so the pty HAD to pick you up, resulting in a 5 min walk to the new member and 5 mins back to the spot. that actually nurtured the bonds of the people and you very seldom had people who were selfcentered, rude or just plain assholes. the easier and more comfortable the game becomes the less bonds people form and bonds are what create the best experiences in MMORPGs.
good times, good times![]()
Classic Servers did allow all classes and races (Even Vamps, Banshees, etc), but it did not have Trials of Atlantis content, Artifacts, ML's, Unlimited Buff Bots, /level 20-25-30, etc. It still had issues with imbalances such as Vamps and their self buffs for example, but overall it was a more balanced version of the game and felt less cookie-cutter/grindy.
As for leveling you can level very fast in DAoC if you concentrate on Task Dungeons, Bounties, and learn the level specific PvE grind spots. Leveling in BG's and NF can be very quick if you have a solid team. If I still had my account I could probably powerlevel you from 1-50 in around 4hrs or so with my Warlock. Quicker if I had my Shaman friend pulling with a full group. Every realm has a PL spot that is silly fast. Unless it's changed Vamp is still the fastest leveler of any class when solo.
I myself played Midgard on Gareth (Classic Server later became part of Bossiney Cluster before they removed the servers from the game) and heavily concentrated on Stealth classes. Hunter (Kobold Spear Hunter FTW!) was my main for years even when we sucked hardcore. I was never much of a caster fan in DAoC, but to be fair I never really like caster classes very often. A Thane in Midgard was the closest to a caster I ever played in RvR. My Warlock was solely for tradeskills and PL'ing friends. Before Classic Servers/TOA debacle I was Midgard on Bedevere at launch.
My love for DAoC is why I went in on the Camelot Unchained kickstarter which will be an RvR-centric game coming out in 2015. I start Alpha testing it about mid next year.
lol yup. but i think ngd wanted a scaled down version of daoc classic. and that's what regnum is.
also, every new mmo requires players to learn an entire new combat system. daoc/regnum's combat system is not shallow, but even changing to silkroad/rift/tera, players have to put in a lot of hours to get good in pvp.
not talking about the combat system in my post. tbh the combat systems of the currently released games arent that difficult to grasp/learn. talking about all of the social stuff daoc required you to do instead of just pressing a button and everything is done automatically, relieving you of the duty to communicate with others or actually DO things for others without getting a lot in return ( at least in physical stuff ).
Reputation: 490I'm going to re-roll a melee class either tonight or tomorrow. Playing a Runemaster is kinda nice, but is giving me a headache. It'll be easier once I'm more familiar with the game and its concepts.
What class would you suggest for Midgard, Unplayed? I'm looking for something melee that either does enough burst damage to take out at least one enemy before I die, or can survive long enough in a fight to actually make a difference to make up for my newbieness.
basically all classes can do that. mb you want to try a thane. a thane is a mix of a caster and a warrior who can cast down lightning to weaken his foes before kicking their ass with his weapon![]()
or you could always try out a 2h shadowblade (stealth assassin). the definition of burstiness but it starts pretty slow and weak till like 25.
one of my favourite classes is the savage, featuring hand to hand combat. savages have very strong selfbuffs, their hand to hand abilities have very interesting innate effects ( like aoe or debuffs) and h2h has the ability to do multihits resulting in up to 4 hits per attack.i still remember the days when i could take on rr5- people without skills with my rr9l7 savage <3 ( i bet they were nerfed since then but they should still be quite strong)
if you just want something easy then go for a bonedancer, a bonedancer is a caster but he gets his own pocket healer army (if you go down the suppression line)
edith says:
oh i forgot to mention that i can't tell you a thing about the new classes valkyrie and mauler since they got implemented after my time.
valkyrie's are sort of a hybrid class of a thane and a healer. maulers are .. idk looks a bit like an albion monk but a bit more on the dmg side of things.
Reputation: 490I remember Valk being suggested by my friend. I might try that out. That or a Shadow. Bonedancer was also mentioned so I might look into that as well.
Do you know anything about Vamps?
only that they are crazy strong ...
the mid classes i would advise a beginner to play in descending order:
bonedancer (pocket healer and insta life drain. nuff said )
valkyrie (placing the valk here because she has heals)
thane (you can use DD-nukes and AoE spells to weaken the enemies)
savage (good dmg and survivability nice positionals and skillchains)
berserker ( hamster mode)
.
shadowblade (because of the extremely weak beginning till you get your most needed skills. high lvl is pretty fun though because of 2h PA)
Reputation: 490What does DD mean? Guessing Direct Damage, but I'm not sure.
DD= Direct Damage
PBA(o)E = Point blank area of effect
CAE = cone area effect
furthermore daoc differentiates between mezz (mesmerize -> sleep ), root, snare and stun.
last but not least there are disease ( half healing ) and nearsight (lowering magic and ranged atk range)