(NOTE: By MMORPG I mean an RPG game in which massive amounts of people connect to a single persistent world (or a handful of different ones on official servers).
^ I just wanted to add that so we don't waste our time with "Dota2" or "TF2" type recommendations)
TL;DR
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post got kind of long, so if you just want to read this section and respond that's fine:
Can anyone recommend me a grindy MMORPG with a high playerbase and a cash shop that doesn't allow players to get a big advantage? Also, it would be nice if the game is slightly newish
Also, If possible can you please also include a small description of the 'business model' of the game you recommend? e.g. does it have a cash shop? If it it has a cash shop do the items in there allow players to get an actual game advantage? etc..
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and here's the rest of the post if you don't mind reading.
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I'm not just looking for mindless grinding either.
I'll just give an example of a grindy MMORPG I really liked in the past to help explain.
The first MMORPG I played was 'hero online' and it was extremely grindy.
What I liked about the grind in that game was that it had a good balance between questing and grinding. There was not enough XP to be gained from the quests alone to level you up, so eventually you would have to go into grinding mode too.
This way, I was free to choose how I leveled up. I had areas that I knew I could grind at, but if I felt particularly lucky I might decide to risk some of the more challenging mobs to get very fast XP, but I would just have to be careful all the time because pulling in one too many mobs or other wrong moves can get me killed, and there was a pretty steep XP penalty for dying (de-leveling was very common)
Also I would have to consider the amount of gold I wasted on health/mana-potions vs how much gold I gained grinding. It might be possible to grind a higher lvl area but I would require bigger potions which would make grinding there unprofitable so I would have to stick to lower level areas.
The bottom line is grindy games feel more like I'm actually playing a game. It's possible to have negative gold loss, it's possible to 'bite off more than you can chew' by fighting mobs you're not prepared for and actually have a negative XP gain for that day.
As opposed to modern 'quest based leveling' games in which you almost never actually need to spend any gold at all to fund your leveling, there's very little risk that you will die doing quests because the developers have to balance the difficulty of that quest to the lowest skilled/poorest built/poorest equipped players, and you can't really go on to higher level quests until you finish theres so you can't really seek out a more challenging experience you just have to follow the path the developers decided for you.
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So anyways, that's sort of what I'm looking for, and also my reasons for coming to this conclusion recently that I miss grindy MMOs. If you know of any games that sound like I would enjoy them please let me know.
Thanks.



