Results 1 to 2 of 2

Thread: Motion Controlled Immersion

  1. #1
    Still learning the ropes Reputation: 10
    Xenogears's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Rep Power
    11

    Question Motion Controlled Immersion

    It's time for the first immersive MMO, it's long pass due and the time is perfect since every console even has motion control for cross platform potential, the Razor Hydra, wiimote, XBox Kinect, and Playstation move. No persistent HUD, no leveling mere stats, no obvious user control panel, when the game says journal, it needs to be referring to an actual real time, in game, journal model held by the player character like in Miasmata, one which handles virtually everything, including config and could even have the game credits as if a book's credits, that would be a nice touch, getting to turn the pages intuitively, another nice touch. Kind of like masking the user control panel in Antichamber by making it an actual control panel. It would have a real map held in the hands of the player character, like Miasmata, Minecraft, and Far Cry. No more Game of Thrones spoilers in the chat, everyone likely plays as their actual sex, no easy tricks, there's no bots spamming the chat selling gold by directing us to spammyassholesellsgoldruiningyourimmersionpersiste ntly.com as everyone just talks with a mic or sends carrier pigeons or checks a journal chat section, whatever or at least there's no global or zone chat to be dark and full of spoilers. Imagine actually writing out letters to people medieval style with feather quill pin. So are you looking forward to such immersiveness in an MMO? Please tell me someone else is, I really hate looking at terminator vision in medieval times and I want a responsive block and attack like Red Steel, The Legend of Zelda: Skyward Sword, Clang, Wii Sports Resort, Sports Champions gladiator et cetera or at least if a user must resort to it, Die By The Sword's control scheme. Just look at this

    Sports Champions
    Archers needn't animation mods (currently relegated to single player games anyway) or settings or a key wasted and hard to hit, do it on the fly, do the actual anim yourself when you want to hold the bow ganger style. Just a sample of how smooth everything is.
    http://www.youtube.com/watch?v=LpUEHW1v4_A
    Look at this real fencing.
    http://www.youtube.com/watch?v=5QgqzJAsYYw
    http://www.youtube.com/watch?v=BsjgK2ap6uk

    Wii Sports Resort
    Swordplay http://www.youtube.com/watch?v=SAENNUbHg_I
    It's own successful archery as well
    http://www.youtube.com/watch?v=HmJdnA8q6-E

    Zelda Skyward Sword is an example of it all in one mode
    http://www.youtube.com/watch?v=p_aGjL1bwN0

    Magic system? Here's one
    http://www.youtube.com/watch?v=eMlG1N59dMk
    Here's more
    http://www.youtube.com/watch?v=Pk4UVMV-uvU

    No need of the game being stat heavy because it's instead skill based, and hell, just look at those shields actually deteriorate. It's all you, it's just so beautiful, you're the one swinging the sword, you're the one honing your own skills so you're really getting something out of the game, you're the one gaining the experience, not your avatar so much as you yourself, you get to be proud of your accomplishments, not to mention getting a little bit of physical exercise on top of the more intense version of the mental exercise that games already offer us.

    One can even still have stats give them the unfair, cheating edge in combat MMORPG players seem to enjoy for some mysterious reason after grinding the live long day away, it just needs to be like the level of difference between playing as king Malric in Chivalry: Medieval Warfare versus a normal player, so that at least a very skilled archer can knife the king to death if the skill difference between the players is so. Just no more of this extreme difference where a new player hits a high level player a bazillion times with a gigantic sword and nothing happens to the target, that's not how swords work!

    PS: don't say motion controls don't workout, I gave examples, including a triple AAA game, confirming it's the game devs fault, not motion controls. Don't claim it has to have stat basis instead of being skill based either, the popularity of multiplayer games such as Chivalry, Battlefield and COD disprove that a thousand times over.

  2. #2
    Ape for Diddy Reputation: 18

    Join Date
    Mar 2010
    Posts
    261
    Rep Power
    12

    Default

    What.......?

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •