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Thread: Entropia Dev Notes #10

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    Default Entropia Dev Notes #10

    Developer Notes #10 - Galactic Transport

    In the upcoming Entropia Universe Version Update 15.1 (currently scheduled for early December), planet-specific auction sections will be removed. This change will result in a single unified auction, something that many participants have requested and something that MindArk believes will result in a more efficient and dynamic interplanetary economy.

    After VU 15.1, buyers will have three options when winning an auction that was listed from a planet that differs from that of the buyer:

    1. Pickup at Origin - Items won from auction will be placed into the buyer’s inventory on the planet of origin (the planet where the auction was created). Buyer must then travel to the planet of origin to retrieve the items from storage.
    2. Normal Delivery - Items won from auction will be transported to the buyer’s storage at the buyer’s current location after a specified period of time (TBD, approximately 1-4 hours). This option will incur a small transport fee, based on the weight of the items to be transported.
    3. Instant Delivery - Items won from auction will be transported immediately to the buyer’s storage at the buyer’s current location. This option will incur the same transport fee as Normal Delivery, along with an extra convenience fee.


    The transport fees collected for the Normal and Instant Delivery options will be held in a special transport fee pool. In a subsequent Version Update, transport missions will be made available that can be claimed by spaceship pilots via a queue system that incorporates the available transport fee pool, pilot skills, time limitations, and ship cargo capacities.

    Those missions will take the form of cargo boxes which must be delivered to a destination in return for a PED reward funded by the transport fee pool. Cargo boxes are at risk of being looted by other participants in cases where the transporting ship is defeated in space combat; the looted cargo boxes can then be delivered to the assigned destination by the looter to claim the original transport mission reward. Note that the cargo boxes will correspond to the value of the transport mission reward rather than the actual items traded via auction sales. In this way piracy of cargo boxes will not negatively impact interplanetary trade.

    It will still be possible to transport goods and resources through space in the current manner, though changes will be made in upcoming Version Updates to address currently existing issues and loopholes that allow for risk-free transport of goods and materials through space.

    MindArk believes that this new Galactic Transport system will result in increased activity and efficiency in the interplanetary market for goods and materials, along with more accurate and informative market history data that will benefit participants on all planets. It will also make for a much more exciting and engaging gameplay experience in space and pave the way for further development of space systems including combat, hunting, transport and resource gathering.



    Originally Posted Here

    1 week after I sold my ship too.... Not sure what I think of it yet and if I sold at the right time or will regret it.
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    Quote Originally Posted by Narfi Hungry Willem View Post
    1 week after I sold my ship too.... Not sure what I think of it yet and if I sold at the right time or will regret it.
    Well this is a big nerf to mothership transport since you can basically transport lightweight items for auctionhouse fee.

    ... Now to get them to release taming... Is taming already out?!

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    Quote Originally Posted by Phenoca View Post
    Well this is a big nerf to mothership transport since you can basically transport lightweight items for auctionhouse fee.

    ... Now to get them to release taming... Is taming already out?!
    Yep first stage of taming is out, I have gone and tamed 100+ pets from each planet. (except rocktropia, i took a break from taming for halloween mayhem but back on rock now so will start back up.)
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    Quote Originally Posted by Narfi Hungry Willem View Post
    Yep first stage of taming is out, I have gone and tamed 100+ pets from each planet. (except rocktropia, i took a break from taming for halloween mayhem but back on rock now so will start back up.)
    Narfi, I apologize for asking, but your progress fascinates me. That said, has your net worth increased within the game? Can you put a numerical value to it? Also, how much progress are you making on a monthly basis?

    Thanks in advance.

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    Quote Originally Posted by ZeroleTheUntamed View Post
    I'd say there's a pretty defined line....
    I realize this is a bit objective....
    I think I tend to side with the objective view of this.
    That said, I currently hunt about 50-90% of my logged in time. (I include preparing for before and storing stuff after w/ marginal amounts of auction/p2p selling of my loot)

    It all depends on what you personally think is fun, I know people that trade full time because they think it is fun and it stimulates their minds. I know people that will only hunt, or only mine, or only etc......

    I enjoy variety, and have done extended periods of different activities to challenge myself to become as efficient in it as possible.
    My avatar is well rounded in all skill sets excluding the beauty profession and taming and I am currently working on taming since it has just been reintroduced.

    There are advantages to specialization and there are advantages to dabbling in everything. Ultimately it is a sandbox though, so it is up to what you want to do and what you think is fun.

    Remember however that it revolves around a Real Cash Economy, so the most 'fun' activities will be more popular and therefor harder to 'profit' at.
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    I think i will finally give this game a shot. I love the fact that you have to do each individual skill in order to progress in it. One of the reason i have played Tibia for so damn long. Is there a certain race or something i should start with as a beginner? And do i get all skills to work with from the start? Also what is the best planet to start on? With lots of people to chat with? If there is not a world chat.

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    Are there any F2P guides you'd recommend for beginners? Basically tips to maximize your efficiency.

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    Quote Originally Posted by ZeroleTheUntamed View Post
    Are there any F2P guides you'd recommend for beginners? Basically tips to maximize your efficiency.
    Take everything you read with a grain of salt because they are constantly changing things so it is hard to keep any guide or wiki up to date.

    http://www.entropiaplanets.com/wiki/...Universe_Guide
    https://docs.google.com/document/d/1...qjN_s_I3M/edit

    Like I mentioned before I am biased towards rocktropia, but if I was starting fresh and f2p I would,

    1. Do the starter missions on Calypso, they provide enough gear to complete them, but not really enough to effect the economy or let you use them after the missions are done.

    2. Spend my time 50/50 between collecting sweat in the noobie areas, and collecting oil at the pvp rigs. Do this for 1-2 weeks untill I had a small bank roll. 20+ped

    3. Hitch a free ride with someone to Rocktropia. (lots of nice people in the game willing to help out, just dont expect or demand anything)

    4. Decide if I wanted to start out as a miner or a hunter.
    a. If mining, I would use a rookie finder to mine for ores only on the south 1/2 of the rocktropia map. Alternative ore/ingot is worth 135%+ and can be found even at shallow depths by new players.
    b. If hunting, I would use the lowest dmg beginner gun possible and hunt the lowest HP android vixens for the gears they drop which sell for a high markup as well.

    Either one of these should allow you to break even/slight profit even with a starting f2p budget.
    Do this until you have over 100ped or are broke, and then base your next steps accordingly.

    If you are still loosing ped slowly with one of those two activities, you can supplement your depleting ped by gathering sweat or collecting fruit/stones that spawn on the ground and selling them.

    Traditionally gathering sweat has been THE f2p option. But times have changed and the markets are saturated and price is low enough I really don't think its worth it even for 'free' peds, but you do still gain combat skills by doing it, so if you look at it that way it is free skilling with a possibility of selling what you gather if you are lucky.

    There is definitely a market for fruit/stones though, and the oil spawns at the pvp rigs have actual value as well.

    Pirates are really despised in the game, but I should also mention it as a cheap option. For 200ped or so you can buy a fighter and ammo enough to get started as a pirate in space and hope you kill someone with valuable loot on them. All of space is lootable pvp except for small safe zones around the stations.

    Ask 20 people how to start the most efficiently and I am sure you will get 20 different answers, so do a little research and decide what you think would be fun for you and start with that and learn from your own mistakes, which in turn will show you what areas you need to research more.
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    I was actually going to ask a similar question. I love being a gatherer/supplier, so Entropia has always intrigued me but the RME has in turn kept me away.

    What kind of gathering and crafting is all available?

    if I find the game fun I'm most certainly willing to pay for it a bit, especially with the knowledge that a RME requires money be put into it.
    At the same time, I'm not looking to make bank or anything like that. Just don't want to have to restart again and again if the market suddenly shifts, or have to do a really long set of mundane tasks to break even (but it kind of sounds like they're trying to eliminate that?)

    Thanks NHW

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    If you like being a gatherer/supplier then you can do very well in entropia. Figure out rare resources that are in demand and farm them for profit, in time it will be in less demand and then you move on to the next new nitch resource, repeat

    If you are in it for fun and not profit, but dont mind having a little money into it, then you have lots of options. Just be careful, and start small and slow.

    Like I said earlier fruit/stones/sweat are all free to collect and can be sold.

    Next cheapest is rookie mining, mining is probably the easiest way to profit in the game by actually playing. (not trading/etc...)

    Once you have gathered fruit/stones and done a few weeks or months of mining, you will have a lot better grasp for how the markets work and can grow over time.

    As for crafting.... it has gotten easier in recent years, but I dont have any experience with low level crafting since the new stuff so I cant give very good advice on it.

    Traditionally crafting has been the profession for the rich and gambling addicts, but there are definitely ways that you can do well with it at all levels, its just harder and riskier to get started into. (imo)

    For lower level crafting, the best option is crafting components used in higher level blueprints that the higher level crafters will use to produce actual items with. A lot of times they don't have the time for the tedius task of collecting for and crafting all the components needed for the items they make.

    Like any 'investment' there is risk, so it is good to diversify once you are knowledgeable enough to do so. A broad range of knowledge, skill sets, and resources will make you into a successful player regardless of what the trends or 'craze' of the month are.

    The term 'dynamic' is overused, but the markets are fluid, and things are changing all the time, the challenge is to make sure you are going with the flow and not against it.....

    Hopefully that made sense,

    narfi
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    So I'm doing a lot better now that I have shortcuts figured out haha. Doing some quests that are after the tutorial.

    Gonna be trying out the sweat camps after I'm done with them. Curious though on the rate of which stones/fruits spawn. Haven't found one yet and I do have my movement toggled to walk.

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    Its low... not sure as I havent gone gathering in a long time, just pick up what I stumble on doing otherstuff. If walking and actively trying to gather fruit/stones by walking a grid in an open low vegetation area you should be able to find a few spawns an hour I think though.
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