
Originally Posted by
ZeroleTheUntamed
I've read articles about this in the past about mobile games nowadays being designed to "trap" their users so to speak through exploiting certain human characteristics, but I'm starting to notice this in MMORPGs as well. With WoW, the more obvious "trap" was the addition of achievements - most of which were not difficult but did require time investment.
I'm currently playing Aura Kingdom now, and I'm starting to get uneasy with it when I noticed I was keeping an eye on the timer for events (resets and events happen every couple hours). The "problem" became apparent once I bought some games during the Steam sale and realized I'd miss out on more events if I played them. I've gotten over it once I noticed how messed up that was, but I don't like that I was ever in that type of situation. As someone who has a tendency to collect, nowadays I'm always wary of games that revolve around it.
What do you guys think?