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Thread: Wizardry Online Revival

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  1. #1
    Marios's Mustache Wax Reputation: 10

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    Post Wizardry Online Revival

    “Dear Wizardry Online Players,
    It is with sadness that I share the unfortunate news that we have mutually agreed with our partners at Gamepot to sunset Wizardry Online on July 31, 2014. The opportunity to bring a new hardcore fantasy MMORPG based on the Wizardry franchise to players across North America was a great honor, and we’ve had some fantastic battles and experiences together in the game.” – SOE Administrator, RadarX

    This is the message that the community of Wizardry Online was informed about on January 23, 2014.

    Little about this game


    Wizardry Online, a Massive-Multiplayer-Online-Role-Playing-Game (MMORPG) published by Sony Online Entertainment in 2012, was shut down permanently on July 31, 2014, renduring it unavailable for North America. Wizardry Online is based off the iconic Role-playing PC game Wizardry Series developed by Sir-Tech which has spawned 9 titles from 1980 to 2001 and has since inspired countless PC role-playing games. Wizardry also had significant influence on early console RPGs such as Dragon Warrior and Final Fantasy.

    The gaming community of Wizardry Online is currently seeking a gaming publisher that will partner up with Gamepot and ultimately revive our game for our Northern American players. Developed by Gamepot, Wizardry Online has great success in Japan and we believe it has the maximum capacity to be successful in Northern America as well if given the chance it respectfully deserves.


    We need as much support as we can get! Currently, articles are popping up all over the net talking about the action that is being taken to revive our game.

    Supporters, please sign this [petition]

    There is no doubt that the Wizardry Online community ROCKS! We are not stopping!

    ~GoreJess

  2. #2
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    this game sucks, like really bad.

  3. #3
    Marios's Mustache Wax Reputation: 10

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    "this game sucks, like really bad."


    Are you just saying that based around the rough start it had due to bugs or did you even try to get past level 15/soul rank 8 and give it a fair chance? I hope you aren't blaming the graphics as every sensible gamer knows graphics certainly does NOT define a game.

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    Quote Originally Posted by GoreJess View Post
    "this game sucks, like really bad."


    Are you just saying that based around the rough start it had due to bugs or did you even try to get past level 15/soul rank 8 and give it a fair chance? I hope you aren't blaming the graphics as every sensible gamer knows graphics certainly does NOT define a game.
    the graphics sucks, the gameplay sucks, the combat system is ****ing awful lol
    i like the idea of the features but the execution is ****ing pisspoor.

  5. #5
    Cloud13's Clown Reputation: 328
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    gamepot sounds like a name i can trust

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    shhh, just let it die.

  7. #7
    Marios's Mustache Wax Reputation: 15

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    What is your reasoning for saying the combat system is bad? It's by far the best combat system I've ever seen in an MMO. It's tactical, meaning you can't just slam your face into the keyboard and expect to succeed. You have to know when to block, when to dodge backwards, when to swing, went to use skills, when to try and combo. The combat system is remarkably deep if you spend more than 10 seconds on it.

    As for the graphics, they are DIFFERENT. not BAD. As in, it's more focused on a zoomed in perspective and smaller areas vs gigantic zoomed out areas that take away from what your toon actually looks like. The gameplay is very deep. It does not feature a full crafting system, but what it does feature is the deepest character creation system I've ever seen. What I mean by that is, think of the Diablo 2 skill trees. Only in Wizardry you can swap to a different class, grab up to 5 skills, and bring them back to your original class. By doing this you can create unique viable builds, and is a vital part to the gameplay. Wizardry is focused on your character and what type of character you want to be. Want to be a tank mage? Be an Earth mage with defensive buffs. Want to be a DPS fighter? get attack buffs from Priest. Want to be a sneaky stab thief? Get attack buffs from fighter and priest. The list goes on and on. It's an incredibly deep system.

    As for the questing system, do you seriously prefer walking in a straight line killing X amount of mobs, walking to Y destination to turn in? In Wizardry it's dungeon based. You advance in the game by clearing the dungeons, each dungeon is full of unique puzzles and traps you have to navigate (not to mention punishingly hard mobs). The first few dungeons are easy, but the difficulty rapidly increases as you go.

    Edit for formatting

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