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Thread: H1Z1 Thoughts

  1. #1
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    Quote Originally Posted by Big Potato View Post
    and so far it's beating dayz's dick pretty hard.
    you don't even play dayz get out fgt

    edit: you don't even have h1z1 either fookin troll

    edit2: you haven't experienced DayZ until you've spent a few days on an RP server. And yeah I'm a bit biased, I haven't played H1Z1 yet, watched a few streams tho, looks a bit simple, "casual DayZ" if you will.

  2. #2
    OnRPG Elite Member! Reputation: 882
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    even though i hate buying early access games i still did out of boredom and after 71 hours of gameplay i gotto say the game is pretty fun, and its moving in a good direction. bugs get patched out quickly and lot of loot balancing is going on right now. they just added a battle royale play button too, a game mode where only the last 1 standing wins, u find guns everywere in this gamemode and after some time goes by, toxic gas slowly starts rolling in from the edges of the maps, killing of players in a slow and painful dead ;P

    the game is like dayz indeed, on a smaller scale but i heard they plan on having a waaaay larger map. also rather then everything beeing out in the open u can also find loot inside drawers, car wrecks and other containers which u can interact with, everything feels a lot less clunky too, more like rust. which it also has certain elements from like base building. u can build your own shack wherever u want, or go big with a large foundation, a dew collector, your own furnace and barbeque and some rabbit traps to make surviving a little easier

    overall i think the game has a lot of potential, and the devs really listen to their players http://tracker.h1z1.fr/



    edit: to reply to you farmer

    1: as u noticed they are trying out balance patches for loot every other day. right now u cant say loot is hard to get anymore lol.
    2: interface is ok really, we dont need hotkeys for that. the fact that u have to find a safe spot to go eat or drink only adds to the survival aspect of this game.
    3: map is a placeholder
    4: they will never add respawning in specific locations they said, which i am very glad they decided that. you say "The more friends you want to play with, they worse this game is on you." i say "the more friends you play with, the worse this game is for the solo players and the more it just feels like a gang vs gang gankfest that barely feels like survival" sleepingbag-respawns also invite a lot of bug abusing and unfair advantages, and reduces risks of dieing.
    5: i dont understand you here, you play on a pvp server and you are complaining everyone tries to kill you for the challenge, and you call this griefing? i kill everyone myself who doesnt look like a naked bambi shaking in the corner of a house with its hands raised on pvp servers. if you want to be a carebear go to pve servers.

  3. #3
    Shadowsworn's Sandwich Reputation: 64

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    I love it. People still pay attention/feed candy, It's funny. I prefer H1Z1 it has tansport (Lol) and no DESYNC, People are actually where they are supposed to be.

    To add to this, I love the durability in this game. It keeps people looting and not getting the best items then just camping a hill/tower

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    another solid update today


    H1Z1 servers will come down at 12:00PM Pacific for roughly 2 hours.


    Patch Notes:
    Battle Royale: Pressing “M” brings up a map
    Fixed a few client crash cases
    Adjusted zombie behavior from airdrops
    Loot spawn adjustments
    The satchel has a new model and icon
    IEDs and Punji Sticks will no longer damage players on PvE servers
    Gameplay tips have been added to the death screen message.
    Battle Royale: Made some improvements to the gas visuals and movement
    Battle Royale: Fixed an issue where players would start in green gas
    The makeshift bow now has a unique model.
    Modified campfires, BBQ, and furnace so that they should perform better under heavy load.
    The wrench now has a wrench model
    The repair hammer and repair wrench now repair structures or vehicles on each combo swing instead of the just the first one.
    The starter belt pouch now has a 2 second shred timer (it was instant before).
    Furnaces now take damage/decay and can be repaired with hammers.
    Increased server stability.

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