do they explain the thought process behind why they thought it was a good idea to have only cover-based gameplay
every time you came to a new area u knew immediately if u were going to fight or not and that kinda took away some from the game
Because you're mortal and in a post-apocalyptic world with shit that wants to kill you.
They may, in an a broad manner, explain why. I haven't finished yet. I'm at the point where they are discussing how the lighting affected the game and whatnot.