trying out necromancer in D3, lots of fun so far but it kinda makes you wonder what all the difficulty levels are for lol, even on the highest i barely see my hp drop bellow 100% because the loot system knows exactly what i want and gives it nonstop. meanwhile in D2 a level 1 goblin can kick your ass if you're not careful. something clearly went wrong here. i know diablo 3 focuses on endgame content but thats no excuse to drop balance for everything before that.
reshade used if anyone wonders: https://www.reddit.com/r/Diablo/comm...turated_using/ it does a good job at hiding the blurry softness and washed out colors of the game.







