http://www.onrpg.com/news/editorial/...h-impressions/


Brut@l offers ASCII style action rogue-like gameplay with a splash of shared screen co-op. But there's far more under the hood than initially meets the eye. MissyS shares the details of her playthrough.

While the visual style of dungeons harkens strongly back to NetHack – especially evidence on the map screen – Brut@l’s dungeons are far easier to comprehend in 3D. Dungeon floors exist in open 3D spaces without walls (don’t count on using line of sight around corners), and rooms are revealed as characters venture into them. Traps include water pits filled with eels, spinning blades, poison gas, lava, and elemental floor tiles to name a few hazards. Players may also be faced with doors that require keys or other special conditions to unlock, or mazes that can prove challenging despite having a map to refer to. Altars can also be found, and loot can be donated for a chance at a blessing from the gods – including an extra life.