Results 1 to 14 of 14

Thread: Citadel: Forged with Fire

  1. #1
    Game Journalist Reputation: 490

    Join Date
    Jan 2009
    Location
    United States
    Posts
    6,923
    Rep Power
    25

    Default Citadel: Forged with Fire

    Citadel Open Beta Review! Keep in mind this is based on the one-day long open beta! I will do a longer review once the game is in EA!


    I planned to make this thread some time ago to help spread the word about the Open Beta test they did, but unfortunately the forums were down and I was busy with work when they came back up. So, hopefully none of you that wanted to play missed it!


    Citadel: Forged With Fire a medieval fantasy sandbox game with a massive emphasis on magic. Combat is centered around magic, resource gathering is centered around magic, crafting is centered around magic... The world itself is filled with magic, with plantlife that has an ethereal glow, mythical creatures like dragons flying through the skies and Forest Guardians walking the earth, and mystical pools of mana-infused water.

    The game is somewhat set up in the survival style. You start off at one of three starting locations with nothing and have to develop your character by roaming the world, collecting resources, crafting tools, building a home, and fighting for your life.

    However, it's not a survival game as it does not offer any sort of hunger or thirst system. The only reserves you have to pay attention to are your health and mana, and outside of combat it isn't difficult to keep these topped up. This, I feel, is a good thing. There's already a medieval fantasy survival game and this means that both can co-exist without being direct competitors (but still be competitors in setting and gameplay). I actually had a lot of fun running around the beautiful world of Citadel without having to worry about having to stop every ten seconds to get stamina, or having to kill for meat constantly, or having to find random pools of water to drink from.

    There were some issues I had with it. I felt like the game was too linear for the setting and feel that I believe the developers were trying to go for. For example, all the magic spells and items you can craft are shown in the skill tree. There's no mysticism involved, no experimentation to partake in. For spells, you just level up to a certain point and spend a few skill points. For gear, you just craft over and over until you roll the stats you're looking for. Leveling up is tedious after level 10, consisting of just flying around on your broom to the various caves and enemy camps marked on the map and wipe them fairly easily with what I consider to be (Currently) broken combat.

    I consider the combat broken because I've yet to find a challenge when it comes to the combat, except for a few extremely powerful enemies that can one-shot you. As a level 5, so long as I have at least ten of each potion, I have no problem killing camps or caves full of orcs by just standing still and spamming fireball or the first melee spell. Another issue I ran into is how powerful the magic is. When I played Ark on a fresh server, it was a couple of days or so at least (in my experience with fairly normal rates) before you started seeing people with dinos or weaponry that could literally one or two shot other players, so long as the other players had a bare-minimum of armor. In Citadel... Well, after nine hours of the servers being up there appeared to already be some quite highly leveled players who had weapons and spells that would obliterate anyone sub level 15 or 20 in a single shot. This is mostly because, I think, gear quality is locked by level. As a level 15, I can't wear gear that would be appropriate for facing a level 40 with a level 40-locked weapon.

    So we might be flinging the same spells at each other, but he has much better potions, has armor that basically makes him immune to me, and a weapon that makes his spells act like my armor doesn't exist. It doesn't make for the best PVP experiences and means that joining an existing server probably won't be the most fun experience unless they tweak combat a lot. Part of the reason is how easy it is to spam spells that do a great deal of damage.


    Anyone else have experience with the game?
    Last edited by ApocaRUFF; 07-25-2017 at 04:29 AM.

  2. #2
    OnRPG Elite Member! Reputation: 422
    poeticas's Avatar
    Join Date
    Nov 2008
    Location
    Germany
    Posts
    12,324
    Rep Power
    27

    Default

    As much as i been able to join that so called ''beta'' which was broken more than anything i have ever played ... devs even after claiming that they fixing stuff ASAP weren't doing shit because even after their so called ''fix'' for server list the list was not fixed whatsoever the servers were full yet showing as 0/40 no way to track servers which are full or not to join and try the game

    while in game the mobs were soo bugged that they would hit u from 100 metters away and on top of that they would teleport infront of u so running away was not rly an option ... if people say that DnL is glitched and bugged ... then u should not even try this rly ... they rushed this more than DnL just to compete ...
    Some Stories Are Just Way Better In My Head!

  3. #3
    Game Journalist Reputation: 490

    Join Date
    Jan 2009
    Location
    United States
    Posts
    6,923
    Rep Power
    25

    Default

    I somewhat agree that it was a buggy mess and some poor last-minute decisions were made. However, despite the network issues (there wasn't a moment, no matter which server I played on, where the "Network" issue warning thing wasn't flashing on the right side of my screen...) and the 0/40 server bug issue, the game actually felt quite a bit smoother than DnL has so far. I guess that's in part to a smaller world, a much more limited player cap, and lack of survival features (hunger/thirst/temperature/etc...) that the server has to keep track of.

    If DnL could lick the issue with gathering and melee combat, I would say it was less buggy than Citadel. I'm torn between the two games, and I'll end up playing both. DnL is an awesome fantasy survival game and I like a lot of the concepts it has. Citadel, on the other hand, feels quite nice and has some really fun magic-casting and the broom flying is superb. I'll probably find a Hogwarts RP-server in Citadel at some point and be a **** for a bit.

    Wow, is **** really censored? What about *******?

  4. #4
    Illgamez Insomniac Reputation: 26
    Grable's Avatar
    Join Date
    Nov 2007
    Posts
    2,278
    Rep Power
    15

    Default

    Felt incredibly mediocre and rushed, even for an early access. The animations are awful and moving around felt stiff af. AI was half teleporting around most of the time you didn't even know you were getting attacked.

  5. #5
    Game Journalist Reputation: 490

    Join Date
    Jan 2009
    Location
    United States
    Posts
    6,923
    Rep Power
    25

    Default

    There were only two enemies I had any similar issue with. There was a Balrog on top of a mountain and it somehow aggro'd me from a far distance and was on top of me and killed me in an instant once I turned my back on it. The other were the Blood Orcs. These are the quick little buggers that sprint around a lot and shoot you with this little hand crossbow thing. I think their speed is probably broken but they like to roam around and it seems their AI is programmed to sprint at an angle from you so that they can get in a blind spot and start shooting.

  6. #6
    OnRPG Elite Member! Reputation: 422
    poeticas's Avatar
    Join Date
    Nov 2008
    Location
    Germany
    Posts
    12,324
    Rep Power
    27

    Default

    Apoca try unofficial servers for DnL i tried myself they are 100 times better no lag issues no nothing even if ping shows as 130 or 160 i joined US server from EU no lag at all ... it fixes so many problems for u when there is less lag atm playing 100x rate PvE server building and taming rly fun stuff
    Some Stories Are Just Way Better In My Head!

  7. #7
    Game Journalist Reputation: 490

    Join Date
    Jan 2009
    Location
    United States
    Posts
    6,923
    Rep Power
    25

    Default

    The developers have a server-type poll going so that they can determine the correct ratio of PVP and PVE servers.

    - - - Updated - - -

    Also, Here's my Citadel Open Beta Review.

  8. #8
    Game Journalist Reputation: 490

    Join Date
    Jan 2009
    Location
    United States
    Posts
    6,923
    Rep Power
    25

    Default

    Citadel is available in the next couple of hours! Their discord is https://discord.gg/6uqHtZd if you want to stop by and hang out! The developers hang out there, so you can talk to them a bit if you can get through the swarm.

  9. #9
    Game Journalist Reputation: 490

    Join Date
    Jan 2009
    Location
    United States
    Posts
    6,923
    Rep Power
    25

    Default

    I put 13 hours into the game yesterday. Quite fun, actually. Especially the combat. I just wish it weren't so pot-spam dependent :/

    And, despite a lot of issues, the first day of EA for Citadel is a lot more smooth than DnL.

  10. #10
    Game Journalist Reputation: 490

    Join Date
    Jan 2009
    Location
    United States
    Posts
    6,923
    Rep Power
    25

    Default

    Is no one playing?

    I've put a bit over forty hours into the game. My playtime was reduced a lot when my guild and I realized how broken Telekinesis was.

    However, tomorrow they're doing a relatively major update with new content and a lot of fixes. Including a fix for the broken Telekinesis.

    Notes are here.

    I'm mostly interested in what this "much much more" is. There's been some fairly major issues I've been bugging people about since the EA launch. Such as Repair tables not connecting to the node network. Also, base defenses have not worked correctly, either.

  11. #11
    OnRPG Elite Member! Reputation: 279
    Phenoca's Avatar
    Join Date
    Jun 2006
    Location
    Demacia
    Posts
    6,453
    Rep Power
    24

    Default

    Cool graphics. But I'm already locked-in on Albion :P

  12. #12
    Manic's Maniacal Machine Reputation: 102
    DarkLight's Avatar
    Join Date
    May 2006
    Posts
    1,949
    Rep Power
    18

    Default

    This is a awesome game!

    I'm currently playing on us west official server, I think its the one that begins with a J.

  13. #13
    OnRPG Elite Member! Reputation: 162
    Acreon's Avatar
    Join Date
    Oct 2008
    Location
    Next to my Sony Bravia
    Posts
    5,626
    Rep Power
    18

    Default

    Certainly appears promising but not quite to the point where I'd play it yet

  14. #14
    Game Journalist Reputation: 490

    Join Date
    Jan 2009
    Location
    United States
    Posts
    6,923
    Rep Power
    25

    Default

    My EA review of the game.

    Incredibly fun, if rough around the edges.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •