Back in February, I previewed Hades’ Star, an original free-to-play mobile strategy title from Parallel Space. At the time, Hades’ Star was wrapping up its time in alpha testing, yet showed remarkable polish and promise – enough for me to claim that the game is in a “class of its own” on mobile. Since then, the game has progressed through a beta test and a soft launch period, officially launching in late July. Andreas Papathanasis, game developer at Parallel Space, invited me to return to Hades’ Star to see how the game has changed and grown since its full mobile debut.