
Originally Posted by
Kashis
I'm prob a lil biased, but coming from Monster Hunter, Dauntless feels weird. In some ways it is worse and others better.
For example:
Evasive manuevers for Sword and Chain Blades for example feel much faster and have a bit more control to them but there is much more delay between each attack and chaining attacks from light to heavy feels more difficult in Dauntless because of it.
When using m/k it seems like tapping/light presses on directional keys has little to no effect on movement, which feels annoying at times if you are used to how little dead zone you have with an analog stick (i haven't tested out using a controller for Dauntless at this time, but will do so later) in MHW.
A good number of the creatures in Dauntless actually have pretty good movement and attack animations from what I've seen so far, they feel more unique to fight than in MHW where a lot of the monsters share similar movement and attacks (Odogaron and Nergigante are prob two of the best designed Monsters in terms of how unique it feels to fight them.)
However a lot of the character animations in Dauntless feel way less smooth or look as good/expressive as they are in MHW. I like how you can sprint while wielding your weapon, but hate that you have to hold the action button to collect items (MHW they made most basic items harvestable with a single press as you run by).
I need to play it some more to get a better idea of what it is like, but it's just "okay" to me.