We have a limited number of codes - 15 through our forum, and 5 through our official stream - to grant you the full copy of Grimmwood on Steam.
To enter, you have one of two options:
Watch the MMOHutsLive stream this week! Stream times are around 10am-11am, Monday through Friday, and 4pm-6pm Pacific, Tuesday through Saturday. Keys will be given out by our streamers.
Enter our official raffle thread, and tell us why you want to play Grimmwood! (A forum account is required in order to be eligible to win.) The forum raffle will be drawn on Friday, August 10 after 12pm Pacific.
Since you're here, we assume you want to enter the forum raffle! Good luck, and get your entry in before the deadline!
What it means is that though it's multiplayer, not everyone needs to be on at the same time. It's 'stamina' based turns. You have a daily stamina pool, and each day that pool replenishes, so you get X number of points. Most people it seems this takes 20-30 minutes a set (from what I'm gathering) so you wouldn't just sit there and play the game all day. That's in normal mode, anyway.
In Blitz mode, game days take 15 minutes (vs 1 RL day in standard mode).
I would like to win this giveaway because I am a lover of rpg games I follow mmhut for many years always having a great content and I am eager to play this game please give me one MMHUT
The game play looks very interesting and the artwork is amazing. I'm very much looking forward to trying this game out. Thanks for having this giveaway.
We love Grimmwood because it is a co-operative MMO game with strong emphasis on social interaction! Most games already do co-op, but strong emphasis on social interaction are fewer.
Just a head's up, too, folks, I'll be giving away another key for this game during my stream tonight (8/8/18), from 4pm Pacific (7pm Eastern, 11pm GMT) to 6pm Pacific. I'll announce the time, you'll tell me you want to enter the drawing, and we'll do a spin!
It has a pretty good artsyle and the idea of an MMORPG, survival, strategy with bits of explorations sounds too interesting to pass it by
I'm interested in the "pretty emphasis on the social aspect" they claim, as I do know many MMORPGs that are, by default social oriented but thye don't rely that much on it.. So it would also be interesting to see and feel how they manage to do it