Gaming Concept: The benefits of well fitting shoes.
In most games where you can equip your character with shoes they only define the amount of armor you get and sometimes an element you gain a resistance to.
June, 4, 2006 www.onrpg.com/boards/
Game Development
a-d
Topic: Gaming Concept: The benefits of well fitting shoes.
Gaming Aspect:
Inspired by, who knows. Probably my pair of badly fitting church shoes.
In most games where you can equip your character with shoes they only define the amount of armor you get and sometimes an element you gain a resistance to.
Why not have the side effects of well and badly fitted shoes into a game?
Some of the benefits of well fitting shoes.
Allow us to walk over damaging terrain.
Give us a better grip on the ground. (Usually.)
Allow us to perform moves that would normally damage our feet.
For game designers some of the benefits of ill fitting shoes.
Slow you down.
Increase your clumsiness.
Can hurt you during unusual movements and over time.
Each shoe type would have different armor levels, different duraabilty different movement speeds, agility modifiers, elemental resistance, special abilities, and degree of personal fitting.
And after that’s done there’s still taking it to the enchanters to enhance or add new effects to them.
Now that I think about it this style can be used on all articles of clothing.
Think about gloves.
How much extra space on the CD would such an addition make?
Hah, Could you sell a giants boots?
If well made shoes are better for you would tiny shoemaker fairies make shoes that give a higher bonus or would transmutation wizard created shoes give a higher bonus?
Topic: Gaming Concept: The benefits of well fitting shoes.
4:14 A.M.
a-d Journal File
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