Reputation: 10I can't believe this guy. Hey dude, I wanna clear this out. Korean MMO's do not have the same genres. how many MMO's have you played? It seems you don't play that much. If you can't grind a bit then don't play at all. it's not the games that sux, you sux at playing it. you are not welcome here. You deserve to die. Let's kill him guys. "Ready the OnRPG cannons!!!"
HOLD YOUR FIRE!
Lets keep this discussion at a civilised manner people.
Reputation: 10Did anyone actually read my post? CALM DOWN.
wow is grinding game, no level grind but strong item grind T1..T2...T4 ...
grind is not so bad at all, just think a minute about:
People can even play together when someone plays only 2 days a week and his friend full week. Cause Levelgrind the difference in level is not huge. It slows up Powergamer and brings teams together.
The sense of gaming is FUN and Teaming, isn't it? Stupid is, who is playing Levelgrind hour for hour - and not just relax. Xp is just for feeling u have done something useful. But the friendships are important.
I see a change, that games coming more in arcade style - are easier to play. For example Asheron's Call or Anarchy Online classic was hard to start in game.
What I really miss by a lot mmorg's?
More Charakters, different faces, more different classes. Its scary me to meet myself alltime ingame.
Reputation: 10
Reputation: 10I personally see Korean MMOs sterotyped as this:
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*They are almost always point and click minus a few exceptions.
*While all MMORPGS and RPGs in general have a level grind, Korean MMORPGs level grind is often unreasonably realistic. Taking hours to earn a few percent of a level.
*NPC/Mobs are re-colored and reused perhaps even more so than American MMORPGs/RPGs. This first started with Final Fantasy 1 in Japan if you want to take it back that far in RPG history.
*Most Korean MMORPGs are point and click with few relying on the keyboard for movement. This often makes combat or getting around in general fairly annoying due to the limited way of movement, it's like trying to control a RC car with one hand.
*Almost all Korean MMORPGs artstyle is almost always focused around anime. Making the games seem more generic than they should be. However, they spend a lot of time in this area making great looking art and graphics even if it's a similar style to other MMORPGs from Korea.
oops...sorry bout that...guess i got too carried away...
runescape rules most of the kids in europe and america. Till they get addicted to WOW or guild wars.
Reputation: 10play flyff yeh it has wasd and ASDKASJKFDHASKDAS arrow movement its revolutionary.
Reputation: 167By what most of you call "grinding", it would seem that you would not like DDO's character leveling system.
Going up your first level will seem like forever.
Cause leveling in DDO looks like leveling on pen-n-paper Dungeons and Dragons. Anyone who played a pen-n-paper RPG would know.
I guess its your concept of leveling.
Since I am used to leveling at a slow rate in a PnP setting, I think most of the games you claim "pure grinders" are not that bad for me.
*** In DDO, ranks = MMORPG levels. So technically your character can max out at Lvl(ranks) 60 in MMORPG standards. But in DDO that is lvl 12.
I voted yes, because majority of them have so much grind.
»Games & IGN«•Wurm Online » Leviathan••FFTA2•»Last updated May 31 2010«
Reputation: 10
Reputation: 167Guild Wars
[QUOTE]About ArenaNet
Located in Bellevue, Washington, ArenaNet is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 with the goal of creating a state-of-the-art interactive game network, and of developing premier multiplayer, online games. Having built such a network, ArenaNet continues to improve upon it, keeping stride with current technology and offering new and innovative approaches, such as a subscription-free business model, instanced missions, and streaming updates, which eliminate the need for patching.
Are
Reputation: 10I never played Guild Wars because it's a pretty boring MMO. But I know for a fact there is a grind in the game. Just because you get the max level in 24 hours doesn't mean there isn't a grind.
And thanks for a wall of not needed text.
Reputation: 167No there isnt a grind in the game.
The game was created to avoid the grind, learn to play, and then PvP/GvG.
And by grinding definitions, the earnings per level is above 0.15%.
And by others definition (a joke of one), you do not sit in a single area constantly farming xp from the same mobs. You can't.
If you think GW has a grind, then you do not need to be playing any type of MMO.
Faction take 24 hours to max
Prophecies takes 36 hours to max
Nightfall, I dunno. My kid is hogging it. So I cant test it
Your mistake is asking for a game. GW is not a MMORPG, but its a MMOG.
Your definition of grind is very wrong.
I forgot to add. You can just skip the adventuring stuff an go straight to the PvP. But you would be using the basics of all classes unless you buy the Skills packs, and then you still have to unlock the upgrades you want for your gear in PvP. But, if you wanted to... you can skip the level and go into the PvP with a maxed out lvl 20 character. NO GRIND!.......
Reputation: 10Sorry to burst your bubble but absolutely no MMO has ever ended the so called grind. A lot of games has changed it and made it easier but none has eliminated it.
Your definition of grinding is a joke. Grinding is 'repeating the same basic steps over and over again to advance' or another definition is 'needlessly boring and unimaginative tasks created only to extend 'game content' by simply doing the the same again and again.'. We all grind in every MMO. Some MMOs are just better at making us not feel like we're grinding.
In Guild Wars, there is 20 levels to advance your character through which is grinding. Unlocking skills to advance your character is grinding. Getting better gear and more gold is grinding. Why do they even release expansions to add content if there isn't a grind?
You're an ignorant at it's best. What MMORPGs nowadays doesn't have trade-skills, quests, PVP and a reachable max level? Expansions in WoW/GW only further the max level away, and is that casual?
In WoW, you do quest, kill monsters, level up, quest completed - new quest come out, kill monsters, level up, and that's basically it, if you want to say it generally, that is exactly what the game-mechanics of MMORPGs are. PvP is just an extra whistle where instead of killing mobs you actually killing another player. To say it blandly, the above description is the most acurate way to describe your most-beloved-WoW. The animation in WoW is not fluid either - I'd say compared to other games now, it's cheap-ass animated.
I believe if you're only looking at a budget-level Korean MMORPGs, then what you described in your previous post is what you will find. But if you look atleast aside those budget mmorpgs, especially those latest mmorpgs (some aren't even imported here yet for American audience), I believe you will be surprised. Not to mention those upcoming Korean mmorpgs such as GE or SUN.
Now for "Cheap 2D Graphics"... what about American games with 2D Graphics. You will be surprised it's garbage. Korean 2D Graphics MMORPGs such as Trickers is actually a piece of art work.
2D Graphics is a style. "Anime-ish" is a style, of cartoon. Guess what Warcraft 3 characters are large-headed, and is a cartoon-ish.
Someone just have to take on the "Korean side" if you're going to bash them around. And I've took a notice on you being actually a dedicated bashers of non-American mmorpgs, for no reason actually or unless you're just jealous, like other poster here said.
That's all.
The fundamental of quest is grinding.
The topic thread starter has a point, but even so, this is a FREE MMORPG forum, of course everyone is going to go sprawling to defend their little free games.. in a FREE MMORPG forum. Most users on this forum will refuse to pay to play any games, thats final. Making this thread is pointless, everyone will have their own opinion and since this forum is about free games, they're most likely not going to like any P2P game as seen from other Topics related to them. But yes, most Korean games are big grindfests, not saying that P2P games aren't, but from what I've played so far, WoW is certainly an easier "grind".
- PS: Don't hate![]()
Ok. For all of you people that still think that ALL korean games are a grind. Put it this way.
I'm not saying that all of them arn't a grind, but it's just plain ignorance.
If a person goes up to an american and say's "All of the burgers in america are CRAP because McDonalds is crap. That means all the burgers are crap." You're not going to say "Wow, he must be right!" No...less your ******ed.
Sterotyping Korean MMORPG's and saying every single one is a boring grindfest is plain ignorance. Nothing is made then same. And if ever MMORPG over there was made the same, company's would easily go out of business. People arn't that stupid. Well...at least us Korean's arn't (lol jk jk)
Reputation: 372Most mmorpgs are the same regardless of country.... The are all mediocre. Nice to kill time and be "social" while gaming when you have nothing better to do.
I love how people always say MMORPG = Grind etcetc...
No, grinding is an aspect of an mmorpg, but what defines it is the fact that it is a RPG(for flying fuuuukks sake) that is online and allows a massive amount of people play together.
Since when did you really grind in an RPG? That's something most people do when they have nothing left to do in the game and want to squeeze every drop out of the gameplay in the later stages of the game.
Notice, nothing left to do.
A great mmorpg would be an mmorpg were grind was something you didn't really need to do at all because there would be enough other gameplay aspects to keep you busy. A good mmorpg would be were leveling happened naturally as you progressed through a storyline or whatever gameplay aspect you are pursuing. And then, when you finished all the normal stuff, if you truly wanted to, you could grind to start enjoying the more hardcore elements of the game in question.
So far, I have hardly seen any mmorpgs that manages to do this. Though, this is not the fault of the mmorpg genree, but rather lazy gamers with low expectations that swallow any crap the devs put out on the market.
Hopefully, game devs in the future will not be afraid to make a better effort into making a true mmorpg.
The Common Sense United Front
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