Hello, i loved to play in a mmorpg who we don't know what monster will drop, because in some mmorpg, the most we know what monster will drop, lvl 10 monster will drop lvl 10 items. Why a lvl 10 monster would not drop a lvl 20 or 50 lvl item?

So that's why, to increase pleasure in a mmorpg, i just maked a global drop rates plan with a pitch + 0,02 verticaly, -0,07 horizontaly. is that simple. It is just an example, we can make a great plan with good pitchs verticaly and horizontaly.

In this plan if we take the extrems we have 0,07 chance to drop a lvl 1 item in a lvl 1 monster (7%) and 0,025 chance to drop a lvl 10 item in a lvl 10 monster (2,5%).

The most difficult is to find the right pitch verticaly and horizontaly, this plan is just an exemple.

And after we just determine the lvl of item and we have automatically the drop rate with all the lvl monsters.

I don't know how tu use rapidshare uploads so i will do in an other way.

Drope rate plan: go under the messages http://community.godsandheroes.com/j...=4344&tstart=0 you will see Drope rates.xls.

What do you think about it?