Results 1 to 4 of 4

Thread: The new MMORPG that you can't ignore.

  1. #1
    Illgamez Insomniac Reputation: 13

    Join Date
    Aug 2006
    Location
    In the Mana Tree.
    Posts
    2,249
    Rep Power
    18

    Default The new MMORPG that you can't ignore.

    Taken from Gamespot.com:

    "NEWPORT, Wales--Immersive games that eat up all your free time might become a thing of the past, and games that are "easy to ignore" might be the next big thing. Mark Eyles, speaking at this week's Women In Games 2007 event, which he founded in 2004, introduced just such a project.

    Eyles, a lecturer in computer games at the University of Portsmouth in the UK, and former industry veteran, has developed a game titled Ambient Quest, which will soon be available to play for free online.

    In Ambient Quest, players wear a pedometer attached to their belt or pocket, which counts the number of steps that they take. For every 300 steps, players get one move in the PC role-playing game. Each move opens up more squares on the map, and opportunities to find food, treasure, or fight monsters to gain experience. Eyles commented, "Players' real actions in the real world effect an avatar in a virtual world. You can either change your actions in the real world to help your avatar. Or not."

    Eyles said that he got the idea for the project--which is part of his PhD research--while he was listening to Brian Eno's album Music For Airports. He said, "I was thinking, if that album was a role-playing game, what would it play like? And on the cover it says 'as ignorable as it is interesting.'"

    These kind of pervasive games could be used in a number of ways, Eyles believes. "Imagine a job which involves fairly repetitive actions--for example shelf stacking--that is not so interesting in itself, but [by 'keeping score' of such actions] the game actually makes it interesting," he said.

    The idea of a player's real world actions or environment affecting the game is not entirely new. Other game titles that have attempted to integrate real life actions into their gameplay include Boktai: The Sun is in Your Hand, where a specially designed GBA cartridge measured the amount of sunshine in the real-life environment in order to gauge how much power the vampire-slaying hero would have."

    http://www.gamespot.com/news/6169517...stnews;title;0

    I thought this is an interesting idea. Your thoughts?

  2. #2
    Roxane's Roadkill Reputation: 21
    Ramstien's Avatar
    Join Date
    May 2006
    Posts
    3,591
    Rep Power
    18

    Default

    People will find a way to cheat.

    Aka attach the pedometre to something that moves up and down.

  3. #3
    Illgamez Insomniac Reputation: 43
    ncyphe's Avatar
    Join Date
    May 2006
    Location
    Texas
    Posts
    2,204
    Rep Power
    18

    Default

    Simple solution to walking, get an old "paint mixer", attach the pedometer to it and vuola, instant moves. It's like cheating, except you can't get cought.

    This game won't last a year.

  4. #4
    Banned Reputation: 10

    Join Date
    Apr 2007
    Posts
    223
    Rep Power
    0

    Default

    Plus you'd have to pay for the stupid meter crap, honestly that's the stupidist idea for a game I've ever heard in my life.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •