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Thread: Runescape reaches 1 million suscribers paying $5/month

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    Default Runescape reaches 1 million suscribers paying $5/month

    From: Gamasutra

    Behind RuneScape's 1 Million Subscriber Success



    With RuneScape developer Jagex announcing that it now has one million subcribers to the $5/month browser-based MMO, Gamasutra conducted a rare interview with Jagex co-founder and lead developer Andrew Gower about the UK-based firm's stealth success.

    An official release announcing the one million figure notes that the firm "...has attracted popularity across the globe with strong subscriber communities in the United States, United Kingdom, Canada, Australia and Scandinavia." Jagex also recently launched a new German-language RuneScape beta.

    The web browser-based RuneScape, for which the core audience is estimated to be from 14-24, is free in its basic, ad-supported version. However, players need to pay a subscription fee in order to receive the majority of the game updates, access to the full extent of the game world, and the ability to post to the official forums.

    With a recent survey claiming that Jagex's RuneScape is the number two-grossing MMO title worldwide, we quizzed Gower about the genesis of the title, how the firm has got to one million subscribers without making a big splash in the mainstream game biz, and the company's plans for the future.

    Gamasutra: How did RuneScape start, and how has the game evolved over time?

    Andrew Gower: I've always been into writing games, and have been making games since I was 7 - I played Dungeons & Dragons with my dad and brothers.

    When I went to university, I discovered text-based MUDs, or multi-user dungeons. I loved the fact that these sorts of games had all these players playing at once - even when you were not playing, the world carried on without you. Because of this, I began creating my own text-based MUD, but I quickly realized that with so many of them out there, there was no way that mine would ever get noticed. So I began to search for a way to make mine stand out, and the obvious way, of course, was to add graphics.

    With my game, I was trying to emulate text MUDs at the time, purely as a hobby. I worked on it on and off over a number of years...and I believe I started from scratch 3 or 4 times. I finally launched a version of the game after a left university in 2001. The basic plan was to run it for free, but to pay for my hobby through advertising. However, when the dot com bubble began to collapse, advertising dried up, and there was no way to pay for the game's server.

    This was really unfortunate because just the week before I had got 3 big servers for the game, and now was left with no way to pay for them. I began asking players for donations, but quickly decided that this was not the best way to go about it - to rely on people's sympathy.

    This is how the members thing came about, with premium items. awarded for members Of course, when you begin to have people pay for things, thing become quite a bit more complicated than they did when things were free, and I realized that I needed a proper commercial side of things in order to run it as a business.

    At this point I was quite desperate, because I couldn't afford to keep up with the game, and without funding, all of the previous work would have gone down the drain. And it wasn't as if we were offering a lot fo subscribers, maybe 10 percent on top of the original game.

    Basically what we did was calculate how many people we'd need to keep going, and came up with 5000. Thankfully, we managed to get like 2000 subscribers in the first hour, and had our 5000 in the first week. Once we had people paying, we were able to reinvest back into the game. The more we invested, the faster it grew.

    What do you feel has been the biggest differentiating factor behind RuneScape's popularity in making it to the one million subscriber milestone?

    AG: I think one of the biggest things is the game's continual updates. We're constantly adding to the game, bringing new stuff in and improving it. It's interesting, but with each addition, we see surges of growth.

    We saw a huge surge with our recent addition of player houses, and again with our recent graphics update. The fact that we keep updating it adding more to the experience I think is key. Plus, people like having things to look forward to.

    Do you plan on using the same underlying engine going forward - are there newer ones in the works?

    AG: Oh, we plan to continue to use this same engine. We have been very pleased with the technology we've used with RuneScape, and we'll continue to develop future products and games using this same engine.

    Are the game's demographics shifting over time as it grows in size – is it skewing younger or older?

    AG: We don't actually collect any demographic information on our users. We're actually more focused on our product than marketing, so it's hard to say. Some of the users believe that our game is played more by younger players, but I'm not entirely convinced that that is true. It might just be the fact that the younger players are more vocal, while more adult players play quieter and keep to themselves.

    Can you talk a bit about your ad partnership with WildTangent, too -- how it's helped or evolved the company?

    AG: Ah, well, it's a fairly recent relationship, but of course advertising revenue is a very important part of what we we are doing. Advertising was originally our only revenue source, and these ads basically allow us to run the free version of the game. With the free version, we basically break even, but of course this version is very important to us as it brings in new players and introduces more people to the game.

    As far as WildTangent goes, they are doing a pretty good job. They are better than some of the other companies we've work with, which served up generic advertisements. WildTangent actually goes out and servers up ads that are targeted to our players.

    What are Jagex's plans are for the future? Does the company plan to stick with browser-based MMOs, or is it ever looking to expand in other ways?

    AG: We are quite happy with the online space, but always looking to diversify. As it stands, we don't want to move away from our strengths too much, especially since everything we have done up to this point has been engineered to support this one type of product.

  2. #2
    Orc's Breathmint Reputation: 15

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    Bah I have to admit.. Im pretty jelous at a Java based game gaining 5 million $'s a month...

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    I still cant understand why people play RS :/

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    SuperKenshin's Servent Reputation: 10

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    I quickly realized that with so many of them out there, there was no way that mine would ever get noticed. So I began to search for a way to make mine stand out, and the obvious way, of course, was to add graphics.
    Inspirational!

    All those money.. they deserve it~!

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    1 million paying suscribers is a freaking huge number ...

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    Nice! I would play runescape if it wouldn't have that much account stealers its a good game if u get on it, where is much things you can do, craft, mine, fish, cook, and lots of more. And you dont need to make a new character when u get bored of being a warrior, you just need to start reaching magic or bow- abilitys(?). And if you pay that 5$/month, the map is huger than many of the newest mmorpgs. if the game wouldnt have all the character stealers, i would pay that 5$ for sure.


    Accounts are so easy to steal when you characters name is the login-ID.
    hurr durr

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    Mmm.... cake... uhhh, yeah on topic. Even though, I detest Runescape now I do think they deserve all the money. However, with the 1 million subscribers... why! Invest in other 3D games that are better and make them have what Runescape has. Skills!

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    lol yeah runescape is actully a good game cuz u have all those different things you can do in the game..it was actully the first online mmorpg game i played and i played free members for around a year and a half. i quit the game because i finshed all the free member quest and i moved on to other games...but yeah runescape is a pretty good game even though the gfx dont seem that good the concept is pretty awsome..

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    its like 5.99 a month to around 7 so they get a handsome ammount of $$ coming in... those bastards. :-p

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    I had an account with a white party hat and 4 santa hats as well as 500k gold. I was also storing a lot of rune armor and weapons for no particular reason, although I vaguely remember buying them cheap and selling them high.

    Then I got hacked so I quit. I remember going back on rs a year ago to check the price of white party hat and it just made me even more mad.

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    seems like Runescape's security is bad but how come so many people are paying for it

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    Quote Originally Posted by cinderboy View Post
    seems like Runescape's security is bad but how come so many people are paying for it
    Obsessed people who have been playing the game for a long time ignoring all the problems out there. Months to years. In my opinion though, I wouldn't say Runescape security is bad... it's the players who are stupid enough to be tricked into scams etc.

    I knew a few guys before who actually gave out their account details to some impersonators of Jagex and lost all their stuff. Jagex security isn't too bad, one time, me and my friends went out advertising and swearing for the hell of it to see what kind of response we would get. Within the first 10 minutes, we all got banned.

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    SuperKenshin's Servent Reputation: 10

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    When you pay, you get new things like "stealing"?
    Maybe that's why people pay for RS ( Once upon a time, I wanted to pay too =/ ).

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    Hopefully this is a good example to games in dev and comeing out soon, maybe we'll get some games that update alot. Same goes for the Membership system.
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    Audience for 14-24? I lold. 90% of the community is 13 years older or less.
    Yeah runescape can be a good game, but many of the community are n00bs.
    I know when i played back, a guy came and said if you want to become member follow me, and somone did and got killed in the wildy roflmao (an high level)
    The security is so bad, you can easy bruteforce passwords.
    but the quests are good, also the gameplay. but the graphics suck, but its good for an browser game and for lower end pc's.

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    This is a very happy thing! I only quit RS because I wanted to stop spending money every month. That was like taking away one week of allowance every month. It was a great game. Why DO people think RS sucks? They are just mad because they where acting like asses and got banned or hacked or something else...

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    Good for them...
    RS is just old... and it was popular.


    They have alotta $ they should make a good 3d game. :X

    maybe they mean 1 million total.. people that paid.




    you think 1 million people pay for this game? :X

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    Quote Originally Posted by Warlordrody View Post
    Audience for 14-24? I lold. 90% of the community is 13 years older or less.
    Yeah runescape can be a good game, but many of the community are n00bs.
    You would be surprised how many people 13+ act like idiots. Also how the interview stated, many of the older mature players pretty much blend into the background because they mind their own business. I do agree that Runescape has become a breeding ground for...troubled people.

    EDIT:

    GhostUnit, surprisingly, Runescape isn't that old, they just came out with the newer Runescape (2) a year or 2 ago (possibly longer.)
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    SuperKenshin's Servent Reputation: 10

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    I remember there's a part in the article that says they are not having any plans making a 3D version of runescape or some sort in a way.

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    Loric's Lunatic Reputation: 15
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    The games pretty good.. Earning 5 mil a month is really good especially with a small team and a java engine. The content of the game is good. If only they could work on thier grapfics and community the game would be much better.

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    Quote Originally Posted by Stranger View Post
    You would be surprised how many people 13+ act like idiots. Also how the interview stated, many of the older mature players pretty much blend into the background because they mind their own business. I do agree that Runescape has become a breeding ground for...troubled people.

    EDIT:

    GhostUnit, surprisingly, Runescape isn't that old, they just came out with the newer Runescape (2) a year or 2 ago (possibly longer.)
    Oh.

    I tried RS2 was not good ;D

    so many people play it cuz is java and all PC can handle it.

    :X
    But thats good that 1 million is paying a month :X

    he worked hard i guess =]

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    i sure could do with just 50k a month ... lol

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    SuperKenshin's Servent Reputation: 10

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    Off topic : How do you guys pronounce "runescape"?

    "run" and "escape" or "rune" and "scape"? Any other variation do post here please.. curious =X



    I don't like RS 2 =(

    I forgot my ways, and now I don't know which place I'm in. So lost.. *sigh*

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    Quote Originally Posted by theultimate2004 View Post
    Off topic : How do you guys pronounce "runescape"?

    "run" and "escape" or "rune" and "scape"? Any other variation do post here please.. curious =X



    I don't like RS 2 =(

    I forgot my ways, and now I don't know which place I'm in. So lost.. *sigh*
    I pronounce it as "rune" "scape". I knew someone who pronounced it as "run" "scape"

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    Its obviously "Rune" "Scape", Runes being the catalyst of magic in the game, scape being the scene/landscape.

    But I see the over used witty jokes, don't think I'm such a hard arse.
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