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Thread: New Classes thread.

  1. #1
    Lockhart’s are forever Reputation: 10
    Abyssion's Avatar
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    Mmm a class would be cool if he has in one hand a laser gun and in his other hand a laser claw

  2. #2
    Marios's Mustache Wax Reputation: 10

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    i know this class isn't new by any means in the world.

    but i would like a mage/fighter class. 1 hand used to carry his weapon and the off hand is for the spell casting. ALL spells would be offensive. no buffs. pretty much the highest damage class in a game. very quick attacks if timed correctly. ie. melee > cast > melee > cast > melee etc etc.

  3. #3
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    A RangedMagicianMonkAssassinGamblerEnginererWarrior.

    Something like that.
    And it needs to be fast.

  4. #4
    Shadowsworn's Sandwich Reputation: 10

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    lol super novice can learn all the noobie skills

    anyway my idea is should have a wipe(a rope) for hitting the enemie like the char in FF8(forgot)..

  5. #5
    OnRPG Elite Member! Reputation: 26

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    How about the "Nerd" class.


    DATA SKILLZ FTW!

  6. #6
    Bladin's Sword Sharpener Reputation: 22
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    Engineer class? Huge hammer, crafting ability, fire element skills and able to repair weapons durability.

    And a hunter class which uses blow darts. Able to become invisible and shoot from far! Must have a 1 hit KO skill that has 5% chance of success =DDD

  7. #7
    Lockhart’s are forever Reputation: 10
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    That class is in Seal Online lol

  8. #8
    Bladin's Sword Sharpener Reputation: 22
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    Does the engineer class in seal online have fire element skills? I dont think so..

  9. #9
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    Grim Wielder

    Summon otherworldly weaponry (temporary with summon) with abilities and some status effects on its owner (bad)
    »Games & IGN«
    Wurm Online » Leviathan
    FFTA2
    »Last updated May 31 2010«

  10. #10
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    hmm...how bout "Jesus"?

    uses main healing skills and has passive revive skill?

  11. #11
    Raider of Empty Tombs Reputation: 7
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    I'd make a psychic class, it can deal damage over time by playing tricks on the enemies mind, it can also take control of the other player or make the other player forget some of its skills momentarily.

  12. #12
    Shadowsworn's Sandwich Reputation: 60
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    Ninja-very fast,use stars,knives,sword,able to do alot of damage,has a running passive.

    Jouster-rides a horse,uses a lance,far range,heavy armor,stabs enemies.

  13. #13
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    Goblin shaman, uses some shamanistic boom spells(and many others, including Fighting Juice ) wich have change to backfire depending on spell type and how powerful it was.

  14. #14
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    hmmm... minds not working very well but ill give it a try...

    Abyss Gunner-dude like Vincent from FF7/derge of cerberus... heavy magic skills plus an assortment of guns

    Death ambusher-hides or stays hidden till enemies come... then unleases flying swords/knives/axes and cuts them to shreds... no magic at all... relys only on gurrila warfare

    Medic killer-like name says... anti healing magic... desinged to kill with throwing bombs... also uses duel daggers to defend and universal killing

    Extremely heavy swordsman-dude who has magic that only gives self buffs... uses duel twohanded swords (maybe something like giglimish in FFXII)... also has ranged attack of throwing smaller swords...

    all i got.... took around... 7 min to write...

  15. #15
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    Soul Collector
    Weapons: 2h Scythe, Staff, 1h Sickle (can be dual weilded)
    Description: Upon killing a monster a soul collector can "steal" the soul of the beast or player. Various skills rely on the collection of souls. This character should not be thought as a necromancer but more like a "grim reaper".

    Example of skills:
    Collection: Upon defeating a target of lesser or equal level of the caster the soul will be stored in a "battery". The maximum storage of this "battery" will depend on the level and stats of the soul collector. The "battery" is required to cast certain spells that only a soul collector can cast.

    Capture: Upon defeating a target, you have a % chance to "capture" a soul. This soul can be of equal or lesser level of the caster. PC character's souls that are captured in this way become a generic version of the PC. It will be limited in what skill, gear, and appearance the PC was at the time of capture. The maximum number of captured souls you can have in your possesion is dependant on your levle and stats.

    Summon Soul: Upon casting, one of the selected "captured" souls will be summoned to do your bidding. The soul's level does not improve, nor can you update its gear. It will be able to fight, use skills, and collect drops upon command. The skills it can use are dependant on what skills the soul had at the time of "capture". A soul can last on the field for a duration relative to the level and stats of the caster. A refresh of the soul's duration can done by consuming collected souls equal to the level of that soul.

    Soul trap: Upon casting, souls rise from the ground and grab the target's limbs. The soul trap will have a % chance to hold a target in place. The target will not be able to move for X seconds.

    Tormented soul: Upon casting, the target's soul partially rips from its body and screams in agony and pain. When successfully casted, the target will stop using what ever skill being executed and cannot use that skill for X seconds. This skill can inflict minor damage.


    I have many class/profession ideas. This is only one of my favorite ones.

  16. #16
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    My ideas are for mine only....... Thanks.

  17. #17
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    Quote Originally Posted by ASNZern View Post
    My ideas are for mine only....... Thanks.
    Thanks for the spammage. If you had nothing to share or didnt want to share, then you should not post here.

    Nothing more, nothing less.

  18. #18
    Marineking's Minion Reputation: 372
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    I don't see why everyone is so fond of class systems... I hate class systems.... I think an mmorpg where what skills you choose to learn defines your class... Like having to seek out special npc's around a wast world and selectively pick and learn skills that fit your type of playing and the build you're working on.

    Anyways, if I had to pick a fav class, I would say:

    blade dancer. A chara with super high agi and str, but practically nothing else to make it fair. That class would just fly around in intense speed and dealing damage chaotically like some ninja on speed.
    The Common Sense United Front
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  19. #19
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    Ace/Gambler
    Uses dice and cards that can deal massive damage, or low damage, depending on how it lands. Dice 1-6 being lowest damage to highest. Blah Blah Blah I can't think of anymore.

    Force Fielder
    Able to cast buffs that prevent damage and prevent debuffs. Attacks are force based magic that can stun an enemy or have a shield that causes damage when you are attacked by enemy.

    Aeromancer (wtf? lol cool name though)
    A spell-caster that specializes in wind element attacks. Although the spells are weaker than other classes, they are very fast casting spells and the Aeromancer is able to teleport using his wind... magic?

    Naturalist
    Can heal people over-time with herbs. But also is able to cast poisonous attacks that cause DOTs and debuffs.

    Inscriptor(lawlz aka Death Knight in the upcoming WoW ex pac)
    Uses runes to cast spells that can prevent your opponent from healing for a short amount of time/heal and can also cast spells that devour your enemy with darkness causing damage. Uses no mana but needs to wait for his runes to cooldown before using another spell of that element. Has 5 kinds of elements. Dual Wileds.

    I kinda copied the last one from WoW... lol And my classes aren't well thought out but if they were I'm sure they'd be better.

  20. #20
    Payne, Max Payne Reputation: 13
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    Sweet, another PW

  21. #21
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    Flying Fighter O.o

  22. #22
    Shadowsworn's Sandwich Reputation: 10

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    i will make more classes..

    Whip Killer-uses whips to kill enemies..mid range weapon and average damage..fast and wont miss much
    weapons-whip or thick strong ropes

    Dino Digger-use a drill to dig to kill enemies..damage from below the ground and damage is high but is slow...
    weapons-drills(more faster and more chances that the enemies will be hitten) or dig vehicles(higher dmg than drills but slower and lesser chances..).

    Daggers Warriors-use daggers to fight but they have special powers..they can throw daggers,use duel daggers,1h or 2h daggers,big or small dagger,can transform their own self or others(monsters,players) to daggers and can use it to kill enemies...
    can also summon special guardians to help them kill the enemies with daggers..
    and they can sit,stand,sleep and fly on the daggers(big)..
    the daggers can extend and can be long ranged attacks
    this special class can be short,mid or long ranged..can even use bows to shoot daggers or throw daggers..they can also use their own hp or mp to heal themself or steal items,golds or eqs from monsters or players
    weapons-daggers(any)

  23. #23
    Bladin's Sword Sharpener Reputation: 22
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    Psychic - Able to transfer the damage you take to someone else.

    Exorcists - Uses huge crosses to seal undead enemies. Able to tame them.

    Acupunctur -ist? - Uses needles to either deal damage or heal. Can stun the opponent.

    Manager - Choose an npc to manage. Teach skills to the npc. Something like a puppeteer

    Watcher - Able to study the enemy. Detect the enemy's defence, attack, Speed, Accuracy etc

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