I too am wondering about the "Real Dungeon System". Sometimes when I'm playing Trickster, I feel like that in the long run I'm leveling for no reason at all. All the bosses are pathetic and weak. Team play is virturally non-existant (as someone once said, partying is just soloing with benefits). I can easily level up without making one friend because of the way the game is set up at the moment.
I am hoping that the Real Dungeon System is some sort of PvE (Player Vs Enviroment) that is team based and relies heavily on team cordination and overall skill to over come. Maybe it will have true bosses that last longer than a few seconds?
Also, when will mob abilities be turned back on? Most mobs are helpless and too easy to kill because they have been stripped of their abilities that make them dangerous.