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Thread: Perfect 4-D examples

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    Samus' Girdle Reputation: 10

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    Default Perfect 4-D examples


    If you look closely at the calm boat dock scene above, the docks are being splattered by rain. The wood is literally degrading with every drop that hits it. The light poles are rusting with every second. The light bulbs are degrading with every photon of light they are emitting. The wooden cabin is degrading, while the grassland outside is rotting slowly. These all fit into the core realization of 4D graphics.


    This one is obvious since 4D is time. The different enviroments in the video change over time.


    This one tells about the wonders of 4D that the ps3 has!

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    Xenonight2's Zealot Reputation: 111
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    Got shivers down me spine.

    Can't wait till MMO's start to implement 4D...

    Honestly, this is why the PS3 dominates in the system factor.

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    Isn't bioshock liek thatt i saw my friend play it in a store

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    Murxidon's Maid Reputation: 15
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    so this means we're in a 4Dworld and not a 3D world right?

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    No, i believe we're in the 5th dimension.

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    Bladin's Sword Sharpener Reputation: 53
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    Quote Originally Posted by FabianN View Post
    long story short, thats not 4-D. Not at all.
    If one were able to see 4-D, one could travel time, and see time itself.
    Thats not 4-D, just a simple passing of time script, which is easy and not at all new.
    epic post. fab dropped it like thor's hammer.
    i dont really have anything else to add really after that.

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    Samus' Girdle Reputation: 10

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    why do they call it 4D when it cannot be reached?

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    Quote Originally Posted by FabianN View Post
    long story short, thats not 4-D. Not at all.
    If one were able to see 4-D, one could travel time, and see time itself.
    Thats not 4-D, just a simple passing of time script, which is easy and not at all new.
    Quoted for truth.

    Space is a three-dimensional continuum. The positions of an object at rest can be described by three numbers (co-ordinates) x, y, z. Similarly, the world of physical phenomena is naturally four-dimensional in the space-time sense. For it is composed of individual events, each of which is described by four numbers, namely, three space co-ordinates x, y, z and a time co-ordinate, the time value t.

    Three SPACE co-ordinates:
    *X=25ft
    *Y=35.5 Degrees N
    *Z=106 degrees W
    and the TIME co-ordinate
    *t=8:36 PM

    ~Albert Einstein
    This was Einstein's theory, it's not a fact. There is no way to prove it at the moment, so there is no way we could exactly know what 4-D is.

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    Xenonight2's Zealot Reputation: 111
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    Well, I love to theorize and such, but honestly man, we're just trying to get a point across. You don't have to make things so difficult. -Austin powers

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    Illgamez Insomniac Reputation: 43
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    Actually, time is a concept relative only to the dimension from which it observed. It is the instantanious moment along the axis of the next dimension which we cannot see.

    Since we live in a 3D world, we cannot percieve a forth dimensional axis; however, it becomes possible to interact with a forth dimensional axis if we where to experience it in moments.

    For example, a cartoon is a 2D drawing, but we give the perception of motion to the drawing by flipping through several very similar drawings. If we take each drawng from the 2D animation and stack tem one after another, we come up with the best representation of what the forth dimension can be percieved as.

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