that character class would become a shared char for any guild,to exploit it...
Reputation: 49that character class would become a shared char for any guild,to exploit it...
We must go forward, not backward. Upward, not forward. And always twirling, twirling, twirling towards freedom!
Currently Playing:
- Guild Wars 2
Waiting for:
- Warhammer 40K: Eternal Crusade
Reputation: 29It would be completely useless for everything, EXCEPT for being a passthrough for money making. >,>
(I agree, by the way)
PvP: Look! A customer! *kills customer*
Sieges: Customeeerrrrrrrr!!!! *kills customers*
GvG: Hey, guys, gang up on their customers first. (kills customers)
PvE: Weak, Pathetic Monsters of The Utmost Inferiority Level .0001 says, "customer?" *pokes* *customer dies*
If you want to buy things, just go to a mall. MMORPGs rely on a balance between giving and taking. If you make a class that breaks this balance, you're just asking for trouble. Without giving (whether it be damage or items), there is no way to communicate with the world or the community. Without taking, there is no way to advance or obtain anything in or from the game. A customer class would only take. It would be to a lesser extreme than the example I gave. They'll probably be able to chat, get items, kill monsters, etc... However, they're still fundamentally flawed. You cannot simply buy, buy, and buy. You have to have some form of expression in the game. The moment you add that form of expression, you lose the "take only" nature of the character and you have broken out of the main idea behind a "customer only" class. There is no point to a customer class unless you give it skills not related to buying.
Let them paint the floor (Graffiti from Ragnarok Online), throw pies around (Toon Town?), etc... They need something besides buying skills.