
Originally Posted by
Mac2492
The price-lowering skills make sense. However, ranged combat and buffing has nothing to do with being a "customer". This is why a pure customer class would not make sense. You simply can't make a character that only focuses on buying things. He HAS to heal, damage, sell, or do SOMETHING to advance in order to avoid being completely useless.
If you were to make a class that has a "customer" class in the form of side-skills, then you have something going here. Merchants are the closest you'll get to a customer class in most games, which is GOOD. Being able to buy and sell, get more items, craft, etc... Is what makes the class exciting, not just being able to buy. The only other classes that this would suit are rogue-like classes, pirate classes, etc...