I noticed that a lot of MMO's use a system in which the amount of exp you get either stays constant or decreases as you level up when you kill the same monster. I was wondering if people thought this was a good or bad idea.
Ex. In Maple Story killing a green slime will always give you 10 exp.
In Dragon Gem eventually killing a low leveled monster will not give you any exp at all (in some games like ROSE the drop rate for items decreases as well)
I understand the various reasons for the systems, i'm just wondering what people think and why
Post your thoughts.
Kashis






