Citadel of Sorcery is the work of the indie development team at MMOMagic, a group of industry professionals that have become jaded with the limitations of what investment money is pushing in MMORPGs and wants to take gaming back to its routes, dynamic worlds with innovative storytelling and decisions that not only impact yourself, but those around you. So begins the tale of Citadel of Sorcery, made by gamers for gamers.
Rich Lore, Diverse Original Races: Story telling is at the heart of Citadel of Sorcery and it all begins with their varied racial options. Choose between the sneaky beast-like Tyven, the awkward trickster Jenemos, the naturally attuned Verduren, the fearless demon hunting Gargoyles, the amphibious Waerian, and the hardy superstitious humans.
Player Driven Story, Game Driven World: Players will embark on epic quest lines featuring dozens of hours of gameplay, with impacts that can be felt by other players as proof that their adventure took place. In addition the world evolves dynamically, meaning things can change drastically whether you are online of off.
Unique Combat: Designed from a perspective that too many titles push tab targeted ‘whack-a-mole' that benefits macro users and button spammers, Citadel of Sorcery instead opts for a system of parrying, blocking, and timing to reward the thinking player that can react to ever changing conditions.
Classless System: You are not bound down any set route. Instead you must set out to seek tomes to learn the various abilities in the game. As you level you gain study points that can be spent to unlock the knowledge of these tomes and increase your overall power.
Realistic AI: From mounts refusing to cross dangerous terrain to enemy AI that learn from and react to your tactics, expect a whole new level of MMORPG NPCs.