Good morning Players!
I wanted to be the first to let you all know that the primary Feature list for Issue 13: Architect is now live! That said, Id like to take this opportunity to talk to you about some of the new features, more in depth.
First off is the issue name, Architect. I liked the correlation that the name has between some of the improvements we are making to bases (in the way new things are purchased for them) and to our Mission Architect feature. Players can now be architects of their own story arcs that other players can play. When I first mentioned this system in the 4th Anniversary post, I had no idea how wildly popular that single concept would be. The thread that followed that post had a plethora of ideas of how such a system could, and should work from a players perspective.
With virtually no information to go on, some people very much underestimated what would be possible with the Mission Architect. Some got it spot on, and some people wanted features that were simply impossible to get into the system at launch. Even so, we are very proud of the system as it stands. Players can make their own story arcs using a customized version of the tool used by our mission writers, in some cases rivaling our own internal tools in ease-of-use. I am really looking forward to playing the stories you all create with this amazing tool!
I should probably take this moment to talk about what the Mission Architect is not meant for. It is not meant for easy leveling or badging or farming. Those are things that we specifically wanted the Mission Architect NOT to do. This may be a disappointment to some, I know. The goal was to give creative minds an outlet to tell the stories they have in their heads. We didnt want the system clogged with Farm missions, so actually finding someones story that they lovingly crafted became more a chore than it was worth.
To that end, the Rewards in the Mission Architect are something we, ahem, discussed with raised voices time and time again. How much was too much? How little was too little? What limits needed to be put into place to stop farming? Should we even have such limits? Etc. In the end, we have a system that we believe is the best suited for what Mission Architect was made for, and is not abusable. Time and testing will tell if that is really the case though. Like the Invention System, there will be many iterations on the Mission Architect to make sure we get it right before it goes to the Live servers.
Next I want to talk about Day Jobs. This started out as a kind of secret identity system, but we wanted to save the term Secret Identity for a system that fit that name better. Day Jobs works well because it is what your character is doing when not being a Hero or a Villain. Its their day job. A character who logs out in the Hospital is assumed to be working in a medicinal capacity, and they will receive a themed bonus when they log back in, that sort of thing. We even made it possible to have your characters Day Job to be On Patrol or Committing Crimes, just in case you couldnt envision your character having a normal life while you were not actively playing them.
There are plenty of other features in Issue 13: Architect as well, like the new powersets, including the much requested Villainous Version of Empathy called Pain Domination. Were also adding some great new missions to Issue 12s Roman Zone Cimerora, as well as a brand new reward system that will hopefully see the end of necessary Task Force farming trying to get that one specific Recipe you have been dying to get. The Issue 13 Feature List explains more about that. Well be announcing more specifics of each of these features between now and the beta testing for Issue 13.
Finally, I want to tell you about two Booster Packs that will be available in a month or so. Many players have requested the ability to buy the 30 day temporary jetpack that comes with the new City of Heroes Game Cards. Once the retailer exclusive period ends next month, we are making the same jetpack available for purchase for $4.99 (which is the cost difference between the one month game time and the $20 Game Card price). We are also excited to launch our Super Booster I: Cyborg Pack for $9.99. This pack has an awesome set of costume pieces, emotes, auras and a power. Well be sharing all of the details shortly.
So thank you players for the enthusiastic support and I cant wait to get these new features into your hands and to answer your questions about Issue 13 over the coming months and at Hero-Con in October.
Happy hunting!
Matt Positron Miller
Lead Designer, City of Heroes/Villains
MATT MILLER ANNOUNCEMENT OF ISSUE 13
Posted on: Aug 29, 2008