SMITE Reveals New God – Neith – Along with Major Patch


SMITE Reveals New God – Neith – Along with Major Patch

 

Today Hi-Rez revealed SMITE‘s latest God, Neith, along with her kit and a large number of tweaks and improvements to come with her in a huge patch. Check out her kit below and don’t miss the total patch details at their official site.

 

 

PASSIVE – Broken Weave

A Broken Weave appears at the last location that each enemy god dies. The Broken Weaves give Neith minimap visibility and her abilities have secondary effects when used on the Broken Weaves. These weaves last for 2 minutes.

Spirit Arrow

Neith fires a shot through the world weave that passes through everything, dealing 80/140/200/260/320 (+80% of your physical power) physical damage and rooting the first target for 1.2/1.4/1.6/1.8/2 seconds. Successive enemies hit take 75% of the damage and root duration. If it hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the root to all enemies in the area. Cost – 60/65/70/75/80 mana. Cooldown – 15s.

Unravel

Neith neatly unravels the world weaves, damaging all enemies in the target area for 70/100/130/160/190 (+80% of your physical power), reducing their attack speed by 30% for 2s, and healing Neith 20/40/60/80/100 for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional 60/80/100/120/140. Cost – 70 mana. Cooldown – 15s.

Back Flip

Neith back flips through the air, creating a Broken Weave as she leaps while damaging enemies in a narrow cone in front of her for 60/100/140/180/220 (+80% of your physical power), slowing them by 25% for 2.5/3/3.5/4/4.5s. Cost – 70/75/80/85/90 mana. Cooldown – 10s.

World Weaver

Neith charges up and fires an arrow across the entire world, seeking its target and passing through all obstacles. Enemy gods are hit for 230/295/360/425/490 (+120% of your physical power) and are stunned for 1.1/1.2/1.3/1.4/1.5s where Broken Weaves that are hit will apply the same effects to everyone in the area. The arrow can be fired quicker for diminished results. Cost – 80/90/100/110/120 mana. Cooldown – 90s.

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